Пример #1
0
    void Transpose(int direction)
    {
        history.AddHistroyAtSelection( );

        if (patternView.boxSelection.isSelecting)
        {
            patternView.boxSelection.FinalizeSelection();
        }

        if (patternView.boxSelection.hasSelection)
        {
            patternView.boxSelection.DoOperation((int line, int chn, int col) => {
                if (col != 0)
                {
                    return;
                }

                int newNote = TransposeNote(direction, songData.GetData(chn, line, col));
                songData.SetData(chn, line, col, newNote);
            });
        }
        else if (patternView.position.dataColumn == 0)
        {
            int newNote = TransposeNote(direction, patternView.GetDataAtSelection());
            patternView.SetDataAtSelection(newNote);
        }
    }
Пример #2
0
    public void SetNoteOn(Note note, int octave, int velocity = 0xF)
    {
        if (patternView.position.dataColumn != 0)
        {
            return;
        }

        if (patternView.recording)
        {
            byte noteData = EncodeNoteInfo(( int )note, octave);
            history.AddHistroyAtSelection();

            patternView.SetDataAtSelection(noteData);
            if (note != Note.NoteOff)
            {
                patternView.SetDataAtSelection(( byte )currentInstrument, 1);
            }
            if (velocity != 0xF)
            {
                patternView.SetDataAtSelection((byte)velocity, 2);
            }
            if (!playback.isPlaying)
            {
                patternView.MoveVertical(patternAdd);
            }
        }

        if (playback.isPlaying)
        {
            return;
        }

        for (int i = 0; i < m_Instruments.Length; i++)
        {
            if (m_Instruments [i].note == Note.None || m_Instruments [i].note == Note.NoteOff)
            {
                m_Instruments [i]                = instruments.presets [currentInstrument];
                m_Instruments [i].note           = note;
                m_Instruments [i].octave         = octave;
                m_Instruments [i].relativeVolume = velocity;
                break;
            }
        }
    }