Пример #1
0
        public override void Load(SerializationReader Reader)
        {
            this.village = HistoricEntity.Load(Reader, XRLCore.Core.Game.sultanHistory).GetCurrentSnapshot();
            this.amount  = Reader.ReadSingle();
            this.faction = Factions.get(Reader.ReadString());

            int countTales = Reader.ReadInt32();

            this.historytales = new List <JournalVillageNote>();
            List <JournalVillageNote> allnotes = JournalAPI.GetNotesForVillage(village.entity.id);

            for (int i = 0; i < countTales; i++)
            {
                string             thissecretid = Reader.ReadString();
                JournalVillageNote note         = allnotes.FirstOrDefault(c => c.secretid == thissecretid);
                if (note != null)
                {
                    this.historytales.Add(note);
                }
            }
            int counttales = Reader.ReadInt32();

            this.tales = new List <string>();
            for (int i = 0; i < counttales; i++)
            {
                this.tales.Add(Reader.ReadString());
            }
        }
        public override void Load(SerializationReader Reader)
        {
            this.faveSultan = HistoricEntity.Load(Reader, XRLCore.Core.Game.sultanHistory);
            this.amount     = Reader.ReadSingle();
            int countTales = Reader.ReadInt32();

            this.tales = new List <HistoricEvent>();
            for (int i = 0; i < countTales; i++)
            {
                this.tales.Add(HistoricEvent.Load(Reader));
            }
            int countmytales = Reader.ReadInt32();

            this.mytales = new List <string>();
            for (int i = 0; i < countmytales; i++)
            {
                this.mytales.Add(Reader.ReadString());
            }
        }