// Start is called before the first frame update void Start() { hippity = FindObjectOfType <Hippity>(); beginningTriggered = false; endingTriggered = false; Player.Instance.currentLevel = "FinalLevel"; //Speak(this.dialog); audio = GetComponent <AudioSource>(); audio.clip = bossMusic; audio.Play(); }
private void OnTriggerEnter(Collider collision) { Player player = collision.GetComponent <Player>(); Hippity hippity = collision.GetComponent <Hippity>(); if (player != null) { player.TakeDamage(5); } if (hippity != null) { hippity.TakeDamage(10); } }