// public ODEHingeJoint( Body body1, Body body2 ) : base( body1, body2, new HingeAxis() ) { axis = (HingeAxis)Axis; axis.joint = this; }
/////////////////////////////////////////// public PhysXHingeJoint(Body body1, Body body2) : base(body1, body2, new HingeAxis()) { axis = (HingeAxis)Axis; axis.joint = this; }