/// <summary> /// Reset all player entries for restarting a game. /// In derived classes reset all the variables we need to reset for /// a new game there (e.g. car speed in CarController or /// cameraWobbel in ChaseCamera). /// </summary> public virtual void Reset() { //*** Initialize the high scores Highscores.Initialize(); levelNum = TrackSelection.SelectedTrackNumber; isGameOver = false; alreadyUploadedHighscore = false; currentGameTimeMilliseconds = 0; bestLapTimeMilliseconds = 0; lap = 0; victory = false; zoomInTime = StartGameZoomTimeMilliseconds; firstFrame = true; m_LapId = Guid.NewGuid().ToString(); CurrentLapData = new LapData() { PlayerName = GameSettings.Default.PlayerName, CarType = RacingGameManager.currentCarNumber, LapId = m_LapId, GameStartTime = DateTime.UtcNow, Level = levelNum }; }