// private void TrackChanges() { HighlightingRenderer newHr = FindRenderer(); if (newHr != hr) { hr = newHr; UpdateDropdown(); } else if (hr != null) { var presets = hr.presets; var items = dropdownState.items; int l = presets.Count; if (items.Count != l) { UpdateDropdown(); } else { for (int i = 0; i < l; i++) { if (presets[i].name != items[i].text) { UpdateDropdown(); break; } } } } }
private void AddHighlighting() { highlighting = MUtility.MainCamera.gameObject.GetComponent <HighlightingRenderer>() ?? MUtility.MainCamera.gameObject.AddComponent <HighlightingRenderer>(); if (highlighting != null) { highlighting.blurIntensity = 0.3f; highlighting.blurSpread = 0.25f; highlighting.blurMinSpread = 0.65f; highlighting.iterations = 5; highlighting.downsampleFactor = 1; } }
public override void OnStartServer() { Debug.Log("in OnStartServer"); GameObject playerCameraObj = gameObject.transform.Find("PlayerCamera").gameObject; Camera playercamera = playerCameraObj.GetComponent <Camera>(); m_playerCameras.Add(playercamera); Debug.Log("There are now " + m_playerCameras.Count + " cameras"); // add the highlighter HighlightingRenderer hlrender = playerCameraObj.AddComponent <HighlightingRenderer>(); hlrender.LoadPreset("Speed"); }
/// <summary> /// 更换相机高亮组件 /// </summary> /// <param name="isRoam"></param> private void ChangeHightRender(bool isRoam) { HighlightingRenderer render = Camera.main.GetComponent <HighlightingRenderer>(); if (render) { render.enabled = !isRoam; } HighlightingRenderer renderRoam = FPSobj.GetComponentInChildren <HighlightingRenderer>(false); if (renderRoam) { renderRoam.enabled = isRoam; } }
private void Outline() { GameObject gameObject = StageScript.Instance.LocalCharacterMovement.Camera.gameObject; HighlightingBlitter component = gameObject.GetComponent <HighlightingBlitter>(); if (component != null) { component.enabled = !component.enabled; } HighlightingRenderer componentInChildren = gameObject.GetComponentInChildren <HighlightingRenderer>(); if (componentInChildren != null) { componentInChildren.enabled = !componentInChildren.enabled; } }
private void Init() { if (isInit) { return; } RegisterSwipeEvent(); mPbKeyframeManager = gameObject.AddComponent <PBKeyframeManager>(); BlockCamera = transform.parent.Find("Camera").GetComponent <Camera>(); if (IsShowStepHighlight) { HighlightingRenderer highlightingRenderer = BlockCamera.gameObject.AddComponent <HighlightingRenderer>(); highlightingRenderer.downsampleFactor = 2; highlightingRenderer.iterations = 5; highlightingRenderer.blurMinSpread = 1; highlightingRenderer.blurSpread = 0; highlightingRenderer.blurIntensity = 0.34f; } isInit = true; }
// private HighlightingRenderer FindRenderer() { HighlightingRenderer result = null; Camera camera = Camera.main; if (camera != null) { result = camera.GetComponent <HighlightingRenderer>(); if (result != null) { return(result); } } int l = Camera.allCamerasCount; if (allCameras == null || allCameras.Length < l) { allCameras = new Camera[l]; } l = Camera.GetAllCameras(allCameras); for (int i = 0; i < l; i++) { camera = allCameras[i]; // Get first HighlightingRenderer found on camera if (result == null) { result = camera.GetComponent <HighlightingRenderer>(); } // Release reference to the camera allCameras[i] = null; } return(result); }
// void OnDisable() { hr = null; UIManager.Unregister(DrawGUI); }
// void OnEnable() { hr = FindRenderer(); UpdateDropdown(); UIManager.Register(DrawGUI, 2); }
public override void OnStartLocalPlayer() { Debug.Log("In OnStartLocalPlayer"); // tag the local player so we can look for it later in other objects gameObject.tag = "Player"; //Make sure the MainCamera is the one for our local player Camera currentMainCamera = Camera.main; GameObject playerCameraObj = gameObject.transform.Find("PlayerCamera").gameObject; Camera playercamera = playerCameraObj.GetComponent <Camera> (); playercamera.tag = "MainCamera"; if (currentMainCamera != null) { currentMainCamera.enabled = false; } playercamera.enabled = true; // Set the position of the server player to be the eye of god. // Also disable tracking if (isServer && LocalPlayerOptions.singleton.observer) { m_observer = true; if (LocalPlayerOptions.singleton.god) { // gameObject.transform.position = new Vector3 (0, 1.6f, 0); gameObject.transform.position = new Vector3(0, 3, -.5f); gameObject.transform.Rotate(35, 0, 0); } } else { // Add the Highlighter, audiolistener, GvrAudioListener, and GvrPointerPhysicsRaycaster scripts to this object HighlightingRenderer hlrender = playerCameraObj.GetComponent <HighlightingRenderer>(); if (hlrender == null) { hlrender = playerCameraObj.AddComponent <HighlightingRenderer> (); hlrender.LoadPreset("Speed"); } // ViconActor tracking = gameObject.GetComponent<ViconActor> (); MQTTTrack tracking = gameObject.GetComponent <MQTTTrack>(); if (LocalPlayerOptions.singleton.trackLocalPlayer) { // Turn on Holojam // Debug.Log("Turning on Holojam"); // GameObject holojam = GameObject.FindGameObjectWithTag ("Holojam"); // holojam.SetActive (true); // tracking.track = true; // tracking.SetLabel(LocalPlayerOptions.singleton.mocapName); // Turn on MQTT Debug.Log("Turning on MQTT"); GameObject mqtt = GameObject.FindGameObjectWithTag("MQTT"); mqtt.SetActive(true); tracking.SetLabel("Update/" + LocalPlayerOptions.singleton.mocapName); tracking.Track = true; } else { tracking.Track = false; } } playerCameraObj.AddComponent <AudioListener>(); playerCameraObj.AddComponent <GvrAudioListener> (); playerCameraObj.AddComponent <GvrPointerPhysicsRaycaster> (); #if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR) GameObject controllerPointer = gameObject.transform.Find("GvrControllerPointer").gameObject; IAAInputManager inputscript = m_InputManager.GetComponent <IAAInputManager>(); inputscript.controllerPointer = controllerPointer; inputscript.whatAreWe(); inputscript.SetVRInputMechanism(); // Add the GvrArmModelOffset scripts to the controller and laser GameObject controller = controllerPointer.transform.Find("Controller").gameObject; GvrArmModelOffsets controllerscript = controller.AddComponent <GvrArmModelOffsets> (); controllerscript.joint = GvrArmModelOffsets.Joint.Wrist; GameObject laser = controllerPointer.transform.Find("Laser").gameObject; GvrArmModelOffsets laserscript = laser.AddComponent <GvrArmModelOffsets> (); laserscript.joint = GvrArmModelOffsets.Joint.Pointer; // Add the GvrLaserPointer script to the laser object GvrLaserPointer laserPtrScript = laser.AddComponent <GvrLaserPointer> (); laserPtrScript.maxReticleDistance = 4.0f; GameObject reticle = laser.transform.Find("Reticle").gameObject; laserPtrScript.reticle = reticle; #endif if (isServer && m_observer) { // Make the avatar invisible gameObject.transform.Find("PlayerCamera/Gamer").gameObject.SetActive(false); gameObject.transform.Find("GvrControllerPointer/Controller/ddcontroller").gameObject.SetActive(false); if (m_cycleCameras) { // Remove the server camera (the first one) and save it. m_observerCamera = m_playerCameras [0]; m_playerCameras.RemoveAt(0); StartCoroutine(cycleThroughCameras()); } } }