public MokeponListCanvas(List <Mokepon> pokemons) { poks = pokemons; if (pokemons.Count > 6) { throw new ApplicationException("Player has more than 6 Mokepons!"); } if (pokemons.Count == 0) { throw new ApplicationException("Player has no Mokemons!"); } Elements.Add(new Image("BlueBackground")); ButtonRows = 2; foreach (var pok in pokemons) { Buttons.Add(new MokeponOverview(pok, Vector2.Zero)); HighlightEffect he = new HighlightEffect(Color.LightGray); (Buttons.Last() as MokeponOverview).Background.AddEffect("HighlightEffect", ref he); } for (int i = pokemons.Count; i < 6; ++i) { Elements.Add(new Image("White", new Rectangle(20 + (i / 2) * 420, 180 + (i % 2) * 220, 400, 200), 0.8f)); } (Buttons[0] as MokeponOverview).Background.ActivateEffect("HighlightEffect"); }
void OnValidate() { if (m_HighlightEffect == null) { m_HighlightEffect = GetComponentInChildren <HighlightEffect>(); } }
IEnumerator Highlight(GameObject go, Color color, float time) { HighlightEffect.AddHighlight(go, color); yield return(new WaitForSeconds(time)); HighlightEffect.RemoveHighlight(go); }
void Update() { if (!done) { done = true; HighlightEffect.AddHighlight(gameObject, color); } }
private void SetDefaultHighLight() { HighlightEffect highlightEffect = GetComponent <HighlightEffect>(); if (highlightEffect == null) { return; } highlightEffect.outlineColor = _savedColor; }
public StandardMaterialData(IStandardMaterial material) { DiffuseColor = material.DiffuseColor; DiffuseMap = material.DiffuseMap; NormalMap = material.NormalMap; Sampler = material.Sampler; IgnoreLighting = material.IgnoreLighting; NoSpecular = material.NoSpecular; HasTransparency = material.HasTransparency; HighlightEffect = material.HighlightEffect; RtTransparencyMode = material.RtTransparencyMode; }
void OnMouseUpAsButton() { if (enabled && requirement == "" && !ScoreTracker.instance.isSummaryShowing) { if (selected != null) { HighlightEffect.RemoveHighlight(selected.gameObject); } HighlightEffect.AddHighlight(gameObject, selectionColor, true); selected = this; BuildMenu.activeTool = this; } }
private void Init() { highlightEffect = gameObject.AddComponent <HighlightEffect>(); if (m_HighLightProfile) { highlightEffect.profile = m_HighLightProfile; m_HighLightProfile.Load(highlightEffect); } highlightEffect.SetHighlighted(false); highlightEffect.cullBackFaces = false; highlightEffect.glowQuality = HighlightPlus.QualityLevel.Highest; highlightEffect.glowHQColor = m_GlowColor; highlightEffect.overlay = 0.0f; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Deactivate Tutorial Buttons Highlight Effects //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ protected void DeactivateTutorialButtonsHighlightEffects(int tutorialPointID) { foreach (Button_TutorialPointOfInterest button in m_arTutorialPhases[tutorialPointID].rButtons) { if (button != null) { HighlightEffect he = button.GetComponent <HighlightEffect>(); if (he != null) { he.enabled = false; he.Reset(); } } } }
public void BuildingComplete(string type) { if (type == requirement) { requirement = ""; CostDisplay cost = GetComponentInChildren <CostDisplay>(true); if (cost != null) { cost.gameObject.SetActive(true); } foreach (Renderer render in GetComponentsInChildren <Renderer>()) { render.enabled = true; } HighlightEffect.RemoveHighlight(gameObject); } }
public void Init() { JointPoints = gameObject.GetComponentsInChildren <JointPoint>().ToList(); foreach (JointPoint jointPoint in JointPoints) { jointPoint.Init(this); jointPoint.OnJointEnter += JointPointOnJointEnter; jointPoint.OnJointExit += JointPointOnJointExit; } _highlightEffect = GetComponent <HighlightEffect>(); if (_highlightEffect != null) { _savedColor = _highlightEffect.outlineColor; } }
private void SetupHighlighter(ref HighlightEffect highlight) { highlight.overlayColor = Color.yellow; highlight.overlayAnimationSpeed = 0.3f; highlight.overlay = 1f; highlight.outlineColor = Color.yellow; highlight.outline = 1; highlight.glow = 0; highlight.seeThrough = SeeThroughMode.WhenHighlighted; highlight.seeThroughTintColor = Color.yellow; highlight.seeThroughTintAlpha = 1.0f; highlight.seeThroughIntensity = 1; highlight.highlighted = true; }
private void CreateConnectionPreview() { if (_jointPreviewCollection == null) { GameObject o = new GameObject("Joint PreviewCollection"); _jointPreviewCollection = o.AddComponent <JointPreviewCollection>(); } if (ConnectionPreviews.ContainsKey(gameObject.name)) { ConnectionPreview = ConnectionPreviews[gameObject.name]; } else { ConnectionPreview = Instantiate(gameObject, _jointPreviewCollection.gameObject.transform, true); _saveIter = 10; DestroyComponents(); HighlightEffect highlightEffect = ConnectionPreview.GetComponent <HighlightEffect>(); if (highlightEffect != null) { highlightEffect.highlighted = true; highlightEffect.overlay = 0.75f; highlightEffect.overlayColor = Color.white; highlightEffect.overlayAnimationSpeed = 0.6f; highlightEffect.outline = 0; highlightEffect.glowDithering = false; highlightEffect.glowPasses = null; highlightEffect.glow = 0; highlightEffect.seeThrough = SeeThroughMode.Never; } ConnectionPreviews.Add(gameObject.name, ConnectionPreview); _jointPreviewCollection.DrawGameObjects.Add(ConnectionPreview); ConnectionPreview.SetActive(false); } }
// at each late update: // public override void lateUpdate() // Late Update instead of Update so that the line renderer isn't seen in two places for a frame when turning via the turning locomotion, and probably other situations too { bool operationsOperated = operations.isOperated(); targetingRaycastHit = operationsOperated ? potentialHitRaycastingBy ( raycastingController = operations.firstRelevantController() ) : null; lineRenderer.setEnablementTo(operationsOperated); GameObject objectRaycasted = targetingRaycastHit.gameObjectIfYull(); if (targetedObject != objectRaycasted) { #if HIGHLIGHT_PLUS if (targetHighlight.isYull()) { targetHighlight.finishHighlighting(); targetHighlight = null; } #endif targetedObject = objectRaycasted; #if HIGHLIGHT_PLUS if (targetedObject) { targetHighlight = highlightableComponentOfTargetObject.beginGetHighlight(highlighting); } #endif raycastingController.vibrate(vibrationIntensity); } }
public void ClickTile(TileGrid world, int x, int y) { if (enabled && !ScoreTracker.instance.isSummaryShowing) { if (BuildMenu.activeTool.type == "peep" && !firstTurnWork) { BuildingPrice.Cost[] workCosts = GetComponent <BuildingPrice>().workCosts; if (working || (ContainsPerson(workCosts) && Resources.instance.TryBuy(workCosts))) { working = !working; if (!working) { audio.PlayOneShot(workerRemoveSounds[Random.Range(0, workerRemoveSounds.Length)]); foreach (BuildingPrice.Cost cost in workCosts) { if (cost.type != Resources.Type.PERSON && cost.type != Resources.Type.TIME) { ScoreTracker.instance.RemoveExpenses(cost.type, cost.amount); } } Resources.instance.AddResources(workCosts); } else { audio.PlayOneShot(workerPlaceSounds[Random.Range(0, workerPlaceSounds.Length)]); foreach (BuildingPrice.Cost cost in workCosts) { if (cost.type != Resources.Type.PERSON && cost.type != Resources.Type.TIME) { ScoreTracker.instance.AddExpenses(cost.type, cost.amount); } } } foreach (SpecialStates child in GetComponentsInChildren <SpecialStates>(true)) { if (child.activeOnWork) { child.gameObject.SetActive(working); } } gameObject.BroadcastMessage("WorkingToggle", SendMessageOptions.DontRequireReceiver); Color highlightColor = HighlightEffect.GetColor(gameObject); if (highlightColor != Color.black) { HighlightEffect.RemoveHighlight(gameObject); HighlightEffect.AddHighlight(gameObject, highlightColor); } } } else if (BuildMenu.activeTool.type == "demo") { if (canDemolish && (firstTurnWork || !working)) { world.SetTile(x, y, null); Resources.instance.AddResources(demolishRefund); foreach (BuildingPrice.Cost cost in demolishRefund) { if (cost.type != Resources.Type.PERSON && cost.type != Resources.Type.TIME) { ScoreTracker.instance.RemoveExpenses(cost.type, cost.amount); } } if (working) { BuildingPrice.Cost[] workCosts = GetComponent <BuildingPrice>().workCosts; foreach (BuildingPrice.Cost cost in workCosts) { if (cost.type != Resources.Type.PERSON && cost.type != Resources.Type.TIME) { ScoreTracker.instance.RemoveExpenses(cost.type, cost.amount); } } Resources.instance.AddResources(workCosts); if (firstTurnWork && isFirstTurn) { ++Resources.instance.person; } } SoundEffects.PlaySound(WorldInteraction.instance.buildSound, 0.9f); } else { // TODO (hitch) ERROR (can't demolish) } } } }
private int AddToMenu(int i, MenuEntry go) { Transform menuItem = Instantiate(go.prefab).transform; menuItem.gameObject.GetComponent <BuildingPrice>().enabled = true; menuItem.parent = transform; menuItem.localPosition = i * (1.57f + ((i % 2 == 1) ? 0.1f : 0)) * Vector3.down + ((i % 2 == 1) ? 1.5f : 0) * Vector3.right + go.yOffset * Vector3.up; menuItem.rotation = itemRotation; menuItem.localScale = Vector3.one; foreach (Transform trans in menuItem.gameObject.GetComponentsInChildren <Transform>(true)) { trans.gameObject.layer = gameObject.layer; } foreach (SpecialStates states in menuItem.GetComponentsInChildren <SpecialStates>()) { if (states.hideInMenu) { Destroy(states.gameObject); } } BuildingPrice price = menuItem.GetComponent <BuildingPrice>(); if (price != null) { price.prefab = go.prefab; BuildingPrice.Cost[] costs = price.buildCosts; Transform costItem = null; if (costs.Length > 0) { costItem = Instantiate(costTip).transform; costItem.parent = menuItem; costItem.localPosition = Vector3.zero; costItem.localRotation = Quaternion.identity; costItem.localScale = Vector3.one; costItem.gameObject.layer = gameObject.layer; CostDisplay display = costItem.GetComponent <CostDisplay>(); int q = 0; foreach (BuildingPrice.Cost cost in costs) { display.costs[q].sprite.gameObject.SetActive(true); display.costs[q].sprite.sprite = resourcePool.GetIcon(cost.type); display.costs[q].text.text = cost.amount.ToString(); ++q; } } if (price.requirement != "") { if (costItem != null) { costItem.gameObject.SetActive(false); } foreach (Renderer render in menuItem.GetComponentsInChildren <Renderer>()) { render.enabled = false; } HighlightEffect.AddHighlight(menuItem.gameObject, new Color(1, 1, 1), true); } } return(i + 1); }
void OnDisable() { HighlightEffect.RemoveHighlight(gameObject); done = false; }
void Update() { GameObject hovering = null; RaycastHit hit; bool buildStage = (RoundManager.instance.stage == RoundManager.RoundStage.DAWN || RoundManager.instance.stage == RoundManager.RoundStage.DUSK); if (!ScoreTracker.instance.isSummaryShowing && buildStage && menuCamera.ScreenToWorldPoint(Input.mousePosition).x < menuLimiter.position.x && Physics.Raycast(camera.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity, terrainLayer)) { hovering = hit.collider.gameObject; } if (currentHover != hovering) { // Remove old: if (currentHover != null) { if (currentTile != null) { HighlightEffect.RemoveHighlight(currentTile); BuildingPrice price = currentTile.GetComponent <BuildingPrice>(); CostDisplay display = currentTile.GetComponentInChildren <CostDisplay>(true); if (price != null && display != null && !price.alwaysShowCost) { display.gameObject.SetActive(false); } } else { HighlightEffect.RemoveHighlight(currentHover); } } // Add new: currentPoint = null; currentHover = null; currentTile = null; if (hovering != null) { currentPoint = world.GetTerrainPos(hovering); if (currentPoint != null) { GameObject tile = world.GetTile(currentPoint.x, currentPoint.y); if (tile != null) { HighlightEffect.AddHighlight(tile, blockHoverColor); currentTile = tile; BuildingPrice price = currentTile.GetComponent <BuildingPrice>(); CostDisplay display = currentTile.GetComponentInChildren <CostDisplay>(true); if (price != null && display != null && !price.alwaysShowCost) { display.gameObject.SetActive(true); } } else { HighlightEffect.AddHighlight(hovering, blockHoverColor); } currentHover = hovering; } } } if (!ScoreTracker.instance.isSummaryShowing && buildStage && Input.GetButtonDown("Click") && currentPoint != null) { if (currentTile == null) { if (BuildMenu.activeTool != null && BuildMenu.activeTool.isPlaceable && Resources.instance.TryBuy(BuildMenu.activeTool.buildCosts)) { if (BuildMenu.activeTool.construction != null) { world.SetTile(currentPoint.x, currentPoint.y, BuildMenu.activeTool.construction); } else { world.SetTile(currentPoint.x, currentPoint.y, BuildingPrice.selected.prefab); } HighlightEffect.RemoveHighlight(currentHover); currentHover = null; world.GetTile(currentPoint.x, currentPoint.y).GetComponent <GameTile>().audio.PlayOneShot(buildSound); SoundEffects.PlaySound(buildSound); foreach (BuildingPrice.Cost cost in BuildMenu.activeTool.buildCosts) { if (cost.type != Resources.Type.PERSON && cost.type != Resources.Type.TIME) { ScoreTracker.instance.AddExpenses(cost.type, cost.amount); } } } } else { currentTile.GetComponent <GameTile>().ClickTile(world, currentPoint.x, currentPoint.y); } } }
private void SetupWithConfig(HightLightConfig config, HighlightEffect newEffect = null) { if (newEffect != null) { _effectHolder = newEffect; } if (config.Outline) { _effect.outline = 1; _effect.outlineWidth = config.OutlineWidth; _effect.outlineColor = config.OutlineColor; } else { _effect.outline = 0; } if (config.Glow) { _effect.glow = 1; _effect.glowWidth = config.GlowWidth; HighlightEffect.GlowPassData glowPass = new HighlightEffect.GlowPassData(); glowPass.alpha = config.GlowAlpha; glowPass.offset = config.GlowOffset; glowPass.color = config.GlowColor; _effect.glowPasses = new [] { glowPass }; _effect.glowDithering = false; _effect.glowAnimationSpeed = 0; } else { _effect.glow = 0; } if (config.SeeThrough) { _effect.seeThrough = HighlightEffect.SeeThroughMode.WhenHighlighted; _effect.seeThroughIntensity = config.SeeThroughIntensity; _effect.seeThroughTintAlpha = config.SeeThroughAlpha; _effect.seeThroughTintColor = config.SeeThroughColor; } else { _effect.seeThrough = HighlightEffect.SeeThroughMode.Never; } if (config.Overlay) { _effect.overlayColor = config.OverlayColor; _effect.overlay = config.OverlayAlpha; _effect.overlayAnimationSpeed = config.OverlayAnimationSpeed; } else { _effect.overlay = 0.0f; } _effect.Refresh(); }
public void SetConfiguration(HightLightConfig config, HighlightEffect newEffect = null) { Configuration = config; SetupWithConfig(config, newEffect); }
private bool UpdateTooltip( string text, TooltipControllers controller, TooltipButtons button, bool buttonGlow, bool vibration = true) { if ((controller == TooltipControllers.Left && !_leftControllerReady) || (controller == TooltipControllers.Right && !_rightControllerReady)) { return(false); } GameObject tooltipObject; Tooltip tooltip; Transform buttonAttachTransform = null; HighlightEffect highlight = null; if ((controller == TooltipControllers.Left && !_tooltipObjectsLeft.ContainsKey(button)) || (controller == TooltipControllers.Right && !_tooltipObjectsRight.ContainsKey(button))) { buttonAttachTransform = GetButtonTransform(controller, button); if (buttonAttachTransform == null) { return(false); } tooltipObject = Instantiate(TooltipTemplate, GetTooltipInstantiationTransform(controller, button)); if (controller == TooltipControllers.Left) { _tooltipObjectsLeft.Add(button, tooltipObject); } else { _tooltipObjectsRight.Add(button, tooltipObject); } tooltip = InputAdapter.Instance.Tooltip.GetFromChildren(tooltipObject, true); tooltip.drawLineTo = buttonAttachTransform; buttonAttachTransform.parent.gameObject.AddComponent <HighlightEffect>(); highlight = buttonAttachTransform.GetComponentInParent <HighlightEffect>(); SetupHighlighter(ref highlight); highlight.enabled = false; } else { if (controller == TooltipControllers.Left) { tooltipObject = _tooltipObjectsLeft[button]; } else { tooltipObject = _tooltipObjectsRight[button]; } tooltip = InputAdapter.Instance.Tooltip.GetFromChildren(tooltipObject, true); } tooltip.displayText = text; tooltip.ResetTooltip(); if (highlight == null) { buttonAttachTransform = GetButtonTransform(controller, button); highlight = buttonAttachTransform.GetComponentInParent <HighlightEffect>(); if (highlight != null) { highlight.enabled = false; } } if (text.Trim().Length != 0 || buttonGlow) { tooltipObject.SetActive(true); if (highlight != null) { highlight.enabled = buttonGlow; } if (vibration) { Vibrate(controller); } } else { tooltipObject.SetActive(false); } return(true); }
public DungeonBattle() { targets = new List <Monster>(); characterHit = new HighlightEffect(ConsoleColor.White, ConsoleColor.Red, 2); monsterHit = new HighlightEffect(ConsoleColor.White, ConsoleColor.Red, 2); }
void Start() { effect = GetComponent <HighlightEffect> (); effect.OnObjectHighlightStart += ValidateHighlightObject; }