private float drag = 0f;        // 空気抵抗

    void Start()
    {
        gameFlag = 0;

        highScoreText           = GameObject.Find("HighScoreText");
        highScoreTextScript     = highScoreText.GetComponent <HighScoreTextController>();
        RestBoostText           = GameObject.Find("RestBoostText");
        restBoostTextController = RestBoostText.GetComponent <RestBoostTextController>();

        BoostForceInputField = GameObject.Find("BoostForceInputField");
        BoostTimeInputField  = GameObject.Find("BoostTimeInputField");
        MassInputField       = GameObject.Find("MassInputField");
        StabilityInputField  = GameObject.Find("StabilityInputField");
        BoostCountInputField = GameObject.Find("BoostCountInputField");

        rigidBody = GetComponent <Rigidbody>();

        ResetRocketParams();
    }
Пример #2
0
    void Update()
    {
        if (_isPlayerActive)
        {
            //Debug.Log(Input.inputString);
            if (transform.position.z > PlaneList[_positionIndex].ZPosition + 10)
            {
                PlaneList[_positionIndex].ZPosition += 50;
                Vector3 newPosition = new Vector3(0, 0, PlaneList[_positionIndex].ZPosition);
                PlaneList[_positionIndex].ThisGameObject.transform.position = newPosition;
                _positionIndex++;
                _passedPlaneCountModded++;
                _positionIndex = _positionIndex % (GlobalPlaneNumber);
                _score        += 10; //10 points for griffindor
                ScoreTextController.UpdateScoreText(_score);
            }

            if (_passedPlaneCountModded >= PlaneCountToIncreaseSpeed)
            {
                IncreaseSpeed();
                EnemySpawnIntervalBegin *= 5f / 8f;
                EnemySpawnIntervalEnd   *= 5f / 8f;
            }


            if (_newEnemyCanSpawn)
            {
                _newEnemyCanSpawn = false;
                //Debug.Log(EnemySpawnIntervalBegin);

                float randomTimeToSpawn = UnityEngine.Random.Range(EnemySpawnIntervalBegin, EnemySpawnIntervalEnd);
                StartCoroutine(SpawnEnemy(randomTimeToSpawn));
            }


#if UNITY_EDITOR
            if ((Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)) && _isAvailableToChangeDirection)
            {
                StartCoroutine(MoveLeft());
            }

            if ((Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)) && _isAvailableToChangeDirection)
            {
                StartCoroutine(MoveRight());
            }
            if (Input.GetKeyDown(KeyCode.R))
            {
                RestartGame();
            }

            if ((Input.GetMouseButtonDown(0) && _isAvailableToAttack))
            {
                _isAvailableToAttack = false;
                StartCoroutine(AttackFront());
            }
#else
            ScreenSwipeManager.DetectSwipe();
            if (ScreenSwipeManager.swipeDirection == Swipe.Left)
            {
                // do something...
                StartCoroutine(MoveLeft());
            }

            if (ScreenSwipeManager.swipeDirection == Swipe.Right)
            {
                // do something...
                StartCoroutine(MoveRight());
            }

            if (ScreenSwipeManager.swipeDirection == Swipe.Tap && _isAvailableToAttack)
            {
                // do something...
                _isAvailableToAttack = false;
                StartCoroutine(AttackFront());
            }
#endif



            if (_score >= _highScore)
            {
                _highScore = _score;
                HighScoreTextController.UpdateHighScoreText(_highScore);
            }

            MovePlayer();
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            RestartPanelController.ToggleStaticPanel();
        }
    }
Пример #3
0
 void Start()
 {
     InitiliazePlaneList();
     _isPlayerActive = true;
     HighScoreTextController.UpdateHighScoreText(_highScore);
 }