// Start is called before the first frame update void Start() { Debug.Log("HighScoreTester: Current Highscore = " + HighScoreSystem.LoadHighScore()); Debug.Log("HighScoreTester: Current Score = " + currentScore); if (HighScoreSystem.SaveHighScore(currentScore)) { Debug.Log("HighScoreTester: New Highscore"); } Debug.Log("HighScoreTester: Current Highscore = " + HighScoreSystem.LoadHighScore()); }
private void OnTimeOut() { foreach (GameObject gameObject in resultOverlay) { gameObject.SetActive(true); } foreach (GameObject gameObject in gameOverlay) { gameObject.SetActive(false); } resultScoreText.text = GameTracker.GetCurrentScore().ToString(); resultHighscoreText.text = HighScoreSystem.LoadHighScore().ToString(); }