Пример #1
0
 void RenderSpecial()
 {
     xxx = 0;
     yyy = false;
     if (uiController.isGameOver == false)
     {
         for (int i = 0; i < listHieuUng.Count; i++)
         {
             HieuUng hieuUng = listHieuUng[i].GetComponent <HieuUng>();
             indexRandom = hieuUng.RenderSpecial();
             InstantiateItemDacBiet();
             if (_indexX != -1 && _indexY != -1)
             {
                 hieuUng.MoveItween(arrGem[_indexX][_indexY].transform.position, 2f);
             }
         }
     }
     listHieuUng.Clear();
 }
Пример #2
0
 private void btnChangeViewLogin_Click(object sender, EventArgs e)
 {
     PanelDangNhap.BringToFront();
     HieuUng.Show(PanelDangNhap);
 }
Пример #3
0
 private void btnChangeViewRegis_Click_1(object sender, EventArgs e)
 {
     panelRegister.BringToFront();
     HieuUng.Show(panelRegister);
     PanelDangNhap.Hide();
 }
Пример #4
0
    //hàm khi đang kéo
    public void OnDrag(PointerEventData eventData)
    {
        Vector2 pos = GetPositionTouch(eventData);//lấy vị trí kéo
        int     x   = GetIndexGemX(pos);
        int     y   = GetIndexGemY(pos);

        if (x < 0 || y < 0 || x > countCollumn - 1 || y > countRow - 1)
        {
            return;
        }
        if (ListDelete == null)
        {
            return;
        }

        if (ListDelete.Count <= 0 || ListDelete[0] == null)
        {
            return;
        }
        //nếu cục kéo tới tồn tại
        if (arrGem[x][y] != null)
        {
            Gem gem = arrGem[x][y].GetComponent <Gem>();
            if (gem.inDex == ListDelete[0].GetComponent <Gem>().inDex&& KiemTraKhoangCach(arrGem[x][y], ListDelete[ListDelete.Count - 1]) <= 1.2f)//kiem tra de dua vao listDelete
            {
                if (!listMove.Contains(arrGem[x][y]))
                {
                    listMove.Add(arrGem[x][y]);
                }
                if (!listMouse.Contains(arrGem[x][y]))
                {
                    listMouse.Add(arrGem[x][y]);
                }
                if (!ListDelete.Contains(arrGem[x][y]) && ListDelete.Count >= 1)       //kiem tra xem doi tuong chon da co trong ListDelete chua
                {
                    InstantiateConect(ListDelete[ListDelete.Count - 1], arrGem[x][y]); //xuat ket noi ra man hinh

                    //neu cuc keo duoc chua 1 trong so cac cuc dac biet se bao cho nguoi choi biet
                    if (gem.isSpecial || gem.isSpecialCollum || gem.isSpecialRow)
                    {
                        GameObject _hieuUngObj = Instantiate(hieuUng, arrGem[x][y].transform.position, Quaternion.identity) as GameObject;

                        HieuUng _hieuUng = _hieuUngObj.GetComponent <HieuUng>();
                        if (_hieuUng != null)
                        {
                            if (gem.isSpecial)
                            {
                                _hieuUng.isSpecial = true;
                            }
                            if (gem.isSpecialCollum)
                            {
                                _hieuUng.isSpecialCollum = true;
                            }
                            if (gem.isSpecialRow)
                            {
                                _hieuUng.isSpecialRow = true;
                            }
                        }
                        listHieuUng.Add(_hieuUngObj);
                    }
                    if (!ListDelete.Contains(arrGem[x][y]))
                    {
                        ListDelete.Add(arrGem[x][y]);
                    }



                    listItween.Add(arrGem[x][y]);
                    SetSoundDrag(ListDelete);

                    if (ListDelete[ListDelete.Count - 1] != null)
                    {
                        ListDelete[ListDelete.Count - 1].GetComponent <Gem>().ChangSprite();
                    }
                    if (ListDelete.Contains(arrGem[x][y]) && arrGem[x][y].GetComponent <Gem>().cucDacBiet == true)
                    {
                        int a = arrGem[x][y].GetComponent <Gem>().PosX();
                        int b = arrGem[x][y].GetComponent <Gem>().PosY();
                        CucDacBiet(a, b);
                    }
                }
                if (ListDelete.Count >= 2)
                {
                    if (arrGem[x][y] == ListDelete[ListDelete.Count - 2] && listConect.Count >= 1)//neu nguoi choi quay lai cuc phia trc co
                    {
                        Gem _gem = ListDelete[ListDelete.Count - 1].GetComponent <Gem>();
                        if (_gem.isSpecial || _gem.isSpecialCollum || _gem.isSpecialRow)
                        {
                            Destroy(listHieuUng[listHieuUng.Count - 1]);
                            listHieuUng.Remove(listHieuUng[listHieuUng.Count - 1]);
                        }
                        //listItween.Add(ListDelete[ListDelete.Count - 1]);
                        _gem.ResetSprite();
                        listDeleteNen.Remove(ListDelete[ListDelete.Count - 1]);
                        ListDelete.RemoveAt(ListDelete.Count - 1);
                        Destroy(listConect[listConect.Count - 1]);
                        listConect.RemoveAt(listConect.Count - 1);

                        SetSoundDrag(ListDelete);
                    }
                }
                for (int i = 0; i < listMouse.Count; i++)
                {
                    if (listMouse[i].GetComponent <Gem>().cucDacBiet == true)
                    {
                        GameObject m = listMouse[i];
                        if (!ListDelete.Contains(listMouse[i]))
                        {
                            int a = m.gameObject.GetComponent <Gem>().PosX();
                            int b = m.gameObject.GetComponent <Gem>().PosY();
                            ResetCucDacBiet(a, b);
                        }
                    }
                }
            }
        }
        listDeleteNen.Clear();
        for (int i = 0; i < ListDelete.Count; i++)
        {
            if (!listDeleteNen.Contains(ListDelete[i]))
            {
                listDeleteNen.Add(ListDelete[i]);
            }
        }
        for (int i = 0; i < listDeleteNen.Count; i++)
        {
            Gem g = listDeleteNen[i].GetComponent <Gem>();
            if (g != null)
            {
                if (g.destroyCollum == true)
                {
                    AddRow(g.row);
                    break;
                }
                if (g.destroyRow == true)
                {
                    AddCollumn(g.collumn);
                    break;
                }
            }
        }
        //MoveSpecial(listMouse, ListDelete[ListDelete.Count - 1]);
        Move(listMove, ListDelete[ListDelete.Count - 1]);
        uiController.countDelete = ListDelete.Count;
    }