Пример #1
0
        private static void UpdateItem(Rect p_selectionRect, GameObject p_obj, HierarchyObjectLink p_objectLink,
                                       TextAnchor p_alignment = TextAnchor.MiddleCenter)
        {
            EditorGUI.DrawRect(p_selectionRect, p_objectLink.BoxColor);
            EditorGUI.LabelField(p_selectionRect, p_obj.name, new GUIStyle()
            {
                normal = new GUIStyleState()
                {
                    textColor = p_objectLink.TextColor,
                },

                alignment = p_alignment
            });
        }
Пример #2
0
        private static void HandleHierarchyWindowItemOnGui(int p_instanceId, Rect p_selectionRect)
        {
            var obj = EditorUtility.InstanceIDToObject(p_instanceId);

            if (obj == null)
            {
                return;
            }

            if (HierarchyData == null)
            {
                return;
            }


            var prefabType = PrefabUtility.GetCorrespondingObjectFromSource(obj);

            foreach (var objectLink in HierarchyData.Data)
            {
                if (PrefabUtility.GetPrefabInstanceStatus(obj) == PrefabInstanceStatus.NotAPrefab)
                {
                    continue;
                }

                if (prefabType != objectLink.ObjectToColor)
                {
                    if (_previousLink == null)
                    {
                        break;
                    }

                    UpdateItem(p_selectionRect, obj as GameObject, _previousLink);
                }
                else
                {
                    _previousLink = objectLink;
                    UpdateItem(p_selectionRect, obj as GameObject, objectLink);
                }
            }
        }