private void Add_HC_TLC(GameObject go, float sdq) { HierarchicalComponent goHC = go.AddComponent <HierarchicalComponent>(); goHC.subdivisionDistanceSquared = sdq; TextLabelComponent goTLC = go.AddComponent <TextLabelComponent>(); }
IEnumerator constructAll(List <IslandGO> islandGOs) { for (int i = 0; i < islandGOs.Count; i++) { Add_HC_TLC(islandGOs[i].gameObject, GlobalVar.subdivisionDistanceIslandSquared); HierarchicalComponent islandHC = islandGOs[i].gameObject.GetComponent <HierarchicalComponent>(); TextLabelComponent islandTLC = islandGOs[i].gameObject.GetComponent <TextLabelComponent>(); islandTLC.relativeHeight = 0.3f; List <Region> regions = islandGOs[i].getRegions(); for (int c = 0; c < regions.Count; c++) { Add_HC_TLC(regions[c].gameObject, GlobalVar.subdivisionDistanceCountrySquared); HierarchicalComponent regionHC = regions[c].gameObject.GetComponent <HierarchicalComponent>(); TextLabelComponent regionTLC = regions[c].gameObject.GetComponent <TextLabelComponent>(); regionTLC.relativeHeight = 0.2f; regionTLC.relativeScale = 0.75f; regionHC.parentComponent = islandHC; islandHC.childrenComponents.Add(regionHC); List <Building> cus = regions[c].getBuildings(); for (int b = 0; b < cus.Count; b++) { Add_HC_TLC(cus[b].gameObject, GlobalVar.subdivisionDistanceCUSquared); HierarchicalComponent buildingHC = cus[b].gameObject.GetComponent <HierarchicalComponent>(); TextLabelComponent buildingTLC = cus[b].gameObject.GetComponent <TextLabelComponent>(); buildingTLC.relativeHeight = 0.1f; buildingTLC.relativeScale = 0.5f; buildingHC.parentComponent = regionHC; regionHC.childrenComponents.Add(buildingHC); } #region RegionArea HierarchicalComponent regionAreaHC = regions[c].getRegionArea().AddComponent <HierarchicalComponent>(); regionAreaHC.parentComponent = regionHC; regionHC.childrenComponents.Add(regionAreaHC); #endregion bakeRegionMesh(regions[c]); } #region ExportDock Add_HC_TLC(islandGOs[i].getExportDock(), GlobalVar.subdivisionDistanceCUSquared); HierarchicalComponent exportDockHC = islandGOs[i].getExportDock().GetComponent <HierarchicalComponent>(); exportDockHC.parentComponent = islandHC; islandHC.childrenComponents.Add(exportDockHC); #endregion #region ImportDock Add_HC_TLC(islandGOs[i].getImportDock(), GlobalVar.subdivisionDistanceCUSquared); HierarchicalComponent importDockHC = islandGOs[i].getImportDock().GetComponent <HierarchicalComponent>(); importDockHC.parentComponent = islandHC; islandHC.childrenComponents.Add(importDockHC); #endregion #region Coast HierarchicalComponent coastHC = islandGOs[i].getCoast().AddComponent <HierarchicalComponent>(); coastHC.parentComponent = islandHC; coastHC.subdivisionDistanceSquared = GlobalVar.subdivisionDistanceCUSquared; islandHC.childrenComponents.Add(coastHC); #endregion bakeIslandMesh(islandGOs[i]); Deactivate(islandGOs[i]); yield return(null); } Debug.Log("Finished with Island-Hierarchy injection!"); status = Status.Finished; cb(); }