/// <summary> /// 根据标签跳转场景 /// </summary> /// <param name="tag"></param> private static void ChangeScene(SceneTag tag) { m_tag = tag; HideSceneAction a = HideSceneAction.Create(); if (a == null) { ChangeActionFinished(); } }
public static HideSceneAction Create() { GameObject uiroot = GameObject.Find("UI Root"); if (uiroot == null) { return(null); } GameObject labelObj = NGUITools.AddChild(uiroot, Resources.Load("Prefabs/UI/HideSceneAction") as GameObject); HideSceneAction action = labelObj.GetComponent <HideSceneAction>(); return(action); }