Пример #1
0
    /// <summary>
    /// 根据标签跳转场景
    /// </summary>
    /// <param name="tag"></param>
    private static void ChangeScene(SceneTag tag)
    {
        m_tag = tag;
        HideSceneAction a = HideSceneAction.Create();

        if (a == null)
        {
            ChangeActionFinished();
        }
    }
Пример #2
0
    public static HideSceneAction Create()
    {
        GameObject uiroot = GameObject.Find("UI Root");

        if (uiroot == null)
        {
            return(null);
        }
        GameObject      labelObj = NGUITools.AddChild(uiroot, Resources.Load("Prefabs/UI/HideSceneAction") as GameObject);
        HideSceneAction action   = labelObj.GetComponent <HideSceneAction>();

        return(action);
    }