Пример #1
0
    public void OnDrop(PointerEventData eventData)
    {
        Debug.Log(eventData.pointerDrag.name + "was dropped on" + gameObject.name);
        Draggable draggableItem = eventData.pointerDrag.GetComponent <Draggable> ();

        if (draggableItem != null && !gameObject.CompareTag("UseSlot"))
        {
            draggableItem.originalParent = this.transform;
            //tengo que referenciar el hidden object y decir que es null

            //19/6 VOY A HACER QUE LA MAINTENANCE KEY SE DUPLIQUE AÑADA AL INVENTARIO DEL PRESENTE AL METERLLA EN UN SLOT
            if (draggableItem.name.Contains("MaintenanceKey") && gameController.moment == 1 && gameController.maintenanceKeyAux == false)
            {
                inventory.AddMaintenanceKeyOnDrop();
                Debug.Log("Anadiendo MaintenanceKey");
                gameController.maintenanceKeyAux = true;
            }

            if (draggableItem.name.Contains("AccessCard") && gameController.moment == 1 && gameController.accessCardAddedAux == false)
            {
                inventory.AddAccessCardOnDrop();
                gameController.accessCardAddedAux = true;
            }


            if (inventory.hideAndRecoverSlotGo.gameObject.activeInHierarchy)
            {
                hideAndRecoverObjectReference = hideAndRecoverSlot.GetComponent <HideAndRecoverSlot> ();
                //hideAndRecoverObjectReference.referenceObject = null;
                hiddenObjectString = hideAndRecoverObjectReference.referenceObject.GetComponent <HideAndRecover> ();
                //hideAndRecoverObjectReference.hasReference = false;
                hiddenObjectString.hiddenItem    = null;
                hiddenObjectString.hasHiddenItem = false;
                //hiddenObjectstring.hiddenItem = null;
            }
        }

        if (gameObject.CompareTag("UseSlot"))
        {
            if (keyItem == "CardItem" && eventData.pointerDrag.CompareTag("CardItem"))
            {
                if (levelManager.firstDoorAux == true)
                {
                    levelManager.PlayLevelAnim("SecondDoor");
                    Destroy(eventData.pointerDrag);
                    slotOnEnter.SetActive(false);
                    inventory.CloseInventory();
                    Destroy(gameController.toPointGameObject);
                }

                if (levelManager.firstDoorAux == false)
                {
                    //
                    //inventory.itemsMoment0.Remove[0];
                    //
                    levelManager.PlayLevelAnim("FirstDoor");
                    Destroy(eventData.pointerDrag);
                    slotOnEnter.SetActive(false);
                    inventory.CloseInventory();
                    firstDoorAux = true;
                    levelManager.firstDoorAux = true;
                }
            }
            else if (keyItem == "CardItem" && !eventData.pointerDrag.CompareTag("CardItem"))
            {
                Debug.Log("NO ES ESTE OBJETO");
            }

            if (keyItem == "Coin" && eventData.pointerDrag.name.Contains("Coin"))
            {
                levelManager.coffeeInteraction.SetActive(true);
                Destroy(eventData.pointerDrag);
                slotOnEnter.SetActive(false);
                inventory.CloseInventory();
            }
            else if (keyItem == "Coin" && !eventData.pointerDrag.name.Contains("Coin"))
            {
                Debug.Log("NO CAFE");
            }

            if (keyItem == "Coffee" && eventData.pointerDrag.name.Contains("Coffee"))
            {
                Destroy(eventData.pointerDrag);
                slotOnEnter.SetActive(false);
                inventory.CloseInventory();
                Debug.Log("DESAPARECEN LOS ESCOMBROS");
                levelManager.DestroyDebris();
                inventory.itemsMoment0.Remove("Coffee");
                alexMonologue.AlexsObservations("DestroyDebris");
            }
            else if (keyItem == "Coffee" && !eventData.pointerDrag.name.Contains("Coffee"))
            {
                Debug.Log("POR QUÉ PONDRÍA CAFE AQUI");
            }

            if (keyItem == "Stethoscope" && eventData.pointerDrag.name.Contains("Stethoscope"))
            {
                Destroy(eventData.pointerDrag);
                slotOnEnter.SetActive(false);
                inventory.CloseInventory();
                Debug.Log("ESCUCHAR A TRAVES DE LA PUERTA");
                //AQUI VA LA LINEA QUE COMIENZA EL DIALOGO PRIVADO
                levelManager.ListenToPrivateConversation();
            }
            else if (keyItem == "Stethoscope" && !eventData.pointerDrag.name.Contains("Stethoscope"))
            {
                Debug.Log("Poner eso el la puerta sería totalmente inutil");
            }

            if (keyItem == "MaintenanceKey" && eventData.pointerDrag.name.Contains("MaintenanceKey") && levelManager.lightPanelDone == false && !gameController.toPointGameObject.name.Contains("Elevator"))
            {
                Destroy(eventData.pointerDrag);
                slotOnEnter.SetActive(false);
                inventory.CloseInventory();
                Debug.Log("Abrir Maintenance Door Present + panel");
                //AQUI VA LA LINEA QUE ABRE PANEL
                levelManager.OpenEnergyPanel();
            }
            else if (keyItem == "MaintenanceKey" && !eventData.pointerDrag.name.Contains("MaintenanceKey"))
            {
                Debug.Log("No creo que esto me ayude a abrir la puerta");
            }

            if (keyItem == "MaintenanceKey" && eventData.pointerDrag.name.Contains("MaintenanceKey") && levelManager.lightPanelDone == true)
            {
                Destroy(eventData.pointerDrag);
                slotOnEnter.SetActive(false);
                inventory.CloseInventory();
                Debug.Log("Pasar a siguiente fase");
                SceneManager.LoadScene("ThanksForPlaying");
                //AQUI VA LA LINEA DE PASAR A SIGUIENTE FASE. METEMOS LA LLAVE Y PARA ABAJO
            }
            else if (keyItem == "MaintenanceKey" && !eventData.pointerDrag.name.Contains("MaintenanceKey"))
            {
                Debug.Log("No creo que esto me ayude a abrir la puerta");
            }
            else if ((keyItem == "MaintenanceKey" && eventData.pointerDrag.name.Contains("MaintenanceKey") && levelManager.lightPanelDone == false))
            {
                Debug.Log("TODAVIA NO ESTÁ DADA LA LUZ DE ESTA PLANTA");
            }

            if (keyItem == "Screwdriver" && eventData.pointerDrag.name.Contains("Screwdriver"))
            {
                Destroy(eventData.pointerDrag);
                slotOnEnter.SetActive(false);
                inventory.CloseInventory();
                levelManager.FixLightTubes();
            }
            else if (keyItem == "Screwdriver" && !eventData.pointerDrag.name.Contains("Screwdriver"))
            {
                Debug.Log("No creo que un destornillador me ayude");
            }
        }
    }
Пример #2
0
    // Use this for initialization

    void Start()
    {
        //inventorySlots = GameObject.FindGameObjectsWithTag ("ItemSlot");
        hideAndRecoverSlot = hideAndRecoverSlotGo.GetComponent <HideAndRecoverSlot> ();
    }