private void OnTriggerExit(Collider other) { if (other.gameObject.tag == "HideSpot") { hideSpot = null; } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "HideSpot") { hideSpot = other.gameObject.GetComponent <HideAbleObject>(); } if (other.gameObject.tag == "Money") { CollectableObject.CollectMoney(V); Destroy(other.gameObject); Debug.Log("error"); } }