Пример #1
0
 private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.tag == "HideSpot")
     {
         hideSpot = null;
     }
 }
Пример #2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "HideSpot")
        {
            hideSpot = other.gameObject.GetComponent <HideAbleObject>();
        }

        if (other.gameObject.tag == "Money")
        {
            CollectableObject.CollectMoney(V);
            Destroy(other.gameObject);
            Debug.Log("error");
        }
    }