// Use this for initialization void Start() { Token token = GetComponentInChildren <Token>(); token.number = diceRoll; buildingManager = GetComponent <BuildingManager>(); GetComponent <Transform>().localScale = new Vector3(1.05f, 1.05f, 1.05f); GetComponent <Renderer>().material.color = hexType.color(); if (this.hexType == HexType.DESERT) { Destroy(token.gameObject); } }