public void ChangeAllTilesAround(Vector3Int center, int radius, TerrainTile newType) { List <Vector3Int> tiles = HexTools.GetTilesInRange(center, radius - 1); foreach (Vector3Int tile in tiles) { TerrainTile ttb = GetTile(tile); if (tile == null) { continue; } CreateAndSetTile(tile, newType, ttb); } }