private void Awake()
 {
     hexMember = GetComponentInParent <HexMember>();
     myID      = Random.Range(0, int.MaxValue);
 }
 // Start is called before the first frame update
 void Start()
 {
     myMember      = GetComponentInParent <HexMember>();
     tileGenerator = GetComponentInParent <HexTileGenerator>();
 }