private void UnrenderRing(CubeCoords playerCoords, int radius) { CubeCoords coords = new CubeCoords(playerCoords.x, playerCoords.y + radius); for (int i = 0; i < 6; i++) { for (int j = 0; j < radius; j++) { coords.x += HexMath.Directions[i, 0]; coords.y += HexMath.Directions[i, 1]; if (HexMath.HexDistance(playerCoords.x, playerCoords.y, coords.x, coords.y) >= Fow) { HideHex(coords); } } } }