public Rect VisibleRect(Camera camera) { VisibleArea va = HexMapLayout.CalcRelativeVisibleArea(camera); return(new Rect(camera.transform.localPosition.x - va.farHalfWidth, camera.transform.localPosition.z + va.near, va.farHalfWidth * 2f, va.far - va.near)); }
public IEnumerator Init() { inited = false; Layout = new HexMapLayout(1f); // highlight //if (null == App.preloader){ // GoLoader highlightLoader = new GoLoader(MapPrefabDef.MAP_HIGHLIGHT); // yield return highlightLoader.Load(); // highlight = Instantiate (highlightLoader.go); //} //else{ // highlight = Instantiate (App.preloader.highlightPrefab); //} //highlight.transform.parent = gameObject.transform; //highlight.SetActive (false); Lod0.Layout = Layout; Lod0.MapCamera = MapCamera; yield return(Lod0.Init()); Lod1.Layout = Layout; yield return(Lod1.Init()); Lod1.gameObject.SetActive(false); MapCamera.transform.SetLocalY(CameraHeightInit); CameraPitch = CameraHeight2Angle(CameraHeightInit); MoveTo(GameFacade.GetProxy <CityProxy>().myCityCoord); //App.ProxyMgr.MapProxy.GetBlockDataFromServer(); //App.ProxyMgr.MarchProxy.CreateMarchlines(); InitInteractive(MapCamera, Layout); inited = true; //App.EventMgr.Post(EventId.SceneSwitchDone, SceneSwitcher.SceneSwitcherType.GameLoading); yield break; }
public void InitInteractive(Camera mapCamera, HexMapLayout layout) { CameraPitch = MapCamera.transform.localEulerAngles.x; _input = new InputWrapper(); _dragGesture = new InputKit.DragGesture(_input); _dragGesture.DragHandler = OnDrag; _dragGesture.DragEndHandler = OnDragEnd; _dragGesture.DragBeginHandler = OnDragBegin; _dragGesture.TouchDownHandler = delegate() { isInertia = false; }; _pinchGesture = new InputKit.PinchGesture(_input); _pinchGesture.PinchHandler = OnPinch; _pinchGesture.PinchEndHandler = OnPinchEnd; _pinchGesture.PinchBeginHandler = OnPinchBegin; _clickGesture = new InputKit.ClickGesture(_input); _clickGesture.ClickHandler = OnClick; }