static void Main(string[] args)
        {
            const string unityProjectPluginsPath = @"C:\Users\grzes\Dysk Google\Unity Projects\The Game\Assets\Plugins";
            const string releaseFolder           = @"D:\Users\grzes\OneDrive\Dokumenty\visual studio 2017\Projects\PathFinding\PathFinding\bin\Release";

            var stopwatch1 = new Stopwatch();
            var stopwatch2 = new Stopwatch();
            var stopwatch3 = new Stopwatch();
            var size       = new Vector2Int(100, 100);

            PathFindableField[][] fields = InitializeFields(size);

            var pathFinder = new PathFinder(fields);

            var repeats = 1;

            var start       = new Vector2Int(0, 0);
            var destination = new Vector2Int(size.x - 1, size.y - 1);

            var fields2 = fields.Select(f => f.Select(f2 => f2.isAvailable).ToArray()).ToArray();

            Stack <Vector2Int> path1 = new Stack <Vector2Int>(), path2 = new Stack <Vector2Int>(), path3 = new Stack <Vector2Int>();

            //for (int i = 0; i < repeats; i++)
            //{
            //    HexHelper.FindPath(fields, start, destination);
            //}

            Console.Write("Wgrać do projektu unity? [y - potwierdzenie]: ");
            string answer = Console.ReadLine();

            if (answer.Equals("y", StringComparison.CurrentCultureIgnoreCase))
            {
                foreach (var file in Directory.GetFiles(releaseFolder))
                {
                    if (file.Contains("UnityEngine"))
                    {
                        continue;
                    }

                    File.Copy(file, Path.Combine(unityProjectPluginsPath, Path.GetFileName(file)));
                }
            }

            while (true)
            {
                string parameters = string.Empty;

                do
                {
                    Console.Write("Przebiegów: ");
                }while (!int.TryParse(new string((parameters = Console.ReadLine()).Where(c => char.IsDigit(c)).ToArray()), out repeats));

                if (parameters.Contains("s"))
                {
                    destination.x = size.x - 2;
                }
                else
                {
                    destination.x = size.x - 1;
                }

                //stopwatch1.Start();
                //Parallel.For(0, repeats, i =>
                //{
                //    path1 = HexHelper.FindPath(fields.Select(f => f.Select(f2 => f2.isAvailable).ToArray()).ToArray(), start, destination);
                //    //System.Diagnostics.Debug.WriteLine(i);
                //});
                //stopwatch1.Stop();

                for (int i = 0; i < repeats; i++)
                {
                    stopwatch1.Start();
                    path1 = HexHelper.FindPath(fields.Select(r => r.Select(f => f.isAvailable).ToArray()).ToArray(), start, destination);
                    //path1 = HexHelper.FindPath(fields2, start, destination);
                    stopwatch1.Stop();

                    stopwatch2.Start();
                    path2 = HexHelper.FindPath2(fields.Select(r => r.Select(f => f.isAvailable).ToArray()).ToArray(), start, destination);
                    stopwatch2.Stop();

                    stopwatch3.Start();
                    path3 = pathFinder.Find(start, destination);
                    stopwatch3.Stop();
                }

                Console.WriteLine($"static: {stopwatch1.ElapsedMilliseconds} ({path1.Count}) / static2: {stopwatch2.ElapsedMilliseconds} ({path2.Count}) / {stopwatch3.ElapsedMilliseconds} ({path3.Count}) [ms]");

                stopwatch1.Reset();

                stopwatch1.Restart();
                for (int i = 0; i < repeats; i++)
                {
                    fields.Select(r => r.Select(f => f.isAvailable).ToArray()).ToArray();
                }
                stopwatch1.Stop();

                Console.WriteLine($"Przekształcanie tablicy: {stopwatch1.ElapsedMilliseconds}ms");

                stopwatch1.Reset();
                stopwatch2.Reset();
                stopwatch3.Reset();
            }
        }