public void ShouldTranslateCoordinatesToRelativePlane()
        {
            var coords = new[]
            {
                new AxialCoordinate(0, 0),
                new AxialCoordinate(1, 0),
                new AxialCoordinate(0, 1),
                new AxialCoordinate(1, 1),
            };
            var expectedCoords = new[]
            {
                new Vector2(0, 0),
                new Vector2(1.5f, -Mathf.Sqrt(3) / 2),
                new Vector2(0, -Mathf.Sqrt(3)),
                new Vector2(1.5f, -Mathf.Sqrt(3) * 1.5f),
            };

            var coordSystem = new HexCoordinateSystem(1);

            var actualCoords = coords.Select(x => coordSystem.TileMapToRelative(x));

            foreach (var pair in expectedCoords.Zip(actualCoords, (a, b) => new { expected = a, actual = b }))
            {
                Assert.AreEqual(pair.expected, pair.actual);
            }
        }
Пример #2
0
 public Vector2 TileMapToReal(AxialCoordinate tileMapPosition)
 {
     return(coordinateSystem.TileMapToRelative(tileMapPosition));
 }