// Add the bonuses conferred by the hex to this unit public void GetHexEffects(Hex hex) { effects_on_unit.AddRange(hex.GetEffectsOnHex(this)); EvaluateEffects(); }
// Add the bonuses conferred by the hex to this unit public void GetHexEffects(Hex hex) { effects_on_unit.AddRange(hex.GetEffectsOnHex(this)); EvaluateEffects(); }