void Start() { m_currentState = HeroineState.Idle; m_inputController = InputFactory.GetCurrentInput (); m_animationStrategy = new AnimationStrategy (GetComponentInChildren<Animator> ()); m_animationController.Setup (this); m_attackStrategy.Setup (this); m_movementController.Setup (this); }
public void SetState(HeroineState state) { AttackAction action; if (m_attacksDictionary.TryGetValue (state, out action)) { m_currentAction = action; } }
public void OnAnimation(AnimationParameter parameter) { m_animationStrategy.SetParameter (parameter); switch (parameter) { case AnimationParameter.Idle: m_currentState = HeroineState.Idle; break; case AnimationParameter.Walk: m_currentState = HeroineState.Walk; break; default: break; } print ("OnAnimation: " + m_currentState); }