private void cmdMercury_Click(object sender, EventArgs e) { Button btn = (Button)sender; if (this._currentHero._movementPointLeft <= 0) { MessageBox.Show("No more movement points."); return; } int mineType = 0; int level = 0; if (cmdWood.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Wood; level = 1; } else if (cmdOre.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Ore; level = 1; } else if (cmdMercury.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Mercury; level = 2; } else if (cmdSulfur.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Sulfur; level = 2; } else if (cmdCrystal.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Crystal; level = 2; } else if (cmdGem.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Gem; level = 2; } else if (cmdGold.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Gold; level = 3; } else return; this._currentHero._movementPointLeft -= 1; ArrayList mines = _currentPlayer._mineKTypes[mineType]; if (!CaptureMine(mines.Count, level)) return; Heroes.Core.Mine mine = new Heroes.Core.Mine(); mine.CopyFrom((Heroes.Core.Mine)Heroes.Core.Setting._mineTypes[mineType]); mines.Add(mine); }
private void cmdWood_Click(object sender, EventArgs e) { Button btn = (Button)sender; if (this._currentHero._movementPointLeft <= 0) { MessageBox.Show("No more movement points."); return; } int mineType = 0; int[] armyLevels = null; if (cmdWood.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Wood; armyLevels = new int[] { 1, 2 }; } else if (cmdOre.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Ore; armyLevels = new int[] { 1, 2 }; } else if (cmdMercury.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Mercury; armyLevels = new int[] { 3, 4 }; } else if (cmdSulfur.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Sulfur; armyLevels = new int[] { 3, 4 }; } else if (cmdCrystal.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Crystal; armyLevels = new int[] { 3, 4 }; } else if (cmdGem.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Gem; armyLevels = new int[] { 3, 4 }; } else if (cmdGold.Equals(btn)) { mineType = (int)Heroes.Core.MineTypeEnum.Gold; armyLevels = new int[] { 5, 6 }; } else return; this._currentHero._movementPointLeft -= 1; ArrayList mines = _currentPlayer._mineKTypes[mineType]; int count = mines.Count; count += 1; Heroes.Core.Monster monster = CreateMonster(armyLevels, 2, count); if (chkQuickCombat.Checked) { Heroes.Core.Battle.Quick.BattleCommander quickBattle = new Heroes.Core.Battle.Quick.BattleCommander(this._currentPlayer, this._currentHero, null, null, monster, true); Heroes.Core.Battle.BattleSideEnum victory = quickBattle.Start(); if (!ShowBattleResult(victory, this._currentPlayer._id, quickBattle._attackHero, quickBattle._defendHero, quickBattle._monster)) return; } else { StartingBattleEventArg e2 = new StartingBattleEventArg(this._currentHero, null, monster); OnStartingBattle(e2); if (!e2._success) return; } Heroes.Core.Mine mine = new Heroes.Core.Mine(); mine.CopyFrom((Heroes.Core.Mine)Heroes.Core.Setting._mineTypes[mineType]); mines.Add(mine); }