// Use this for initialization void Start () { waveManager = GameObject.Find("WaveManager").GetComponent<HeroWaveManager>(); waveGUIManager = GameObject.Find("WaveGUIManager").GetComponent<WaveGUIManager>(); monsterSpawners = GameObject.FindGameObjectsWithTag("MonsterSpawner"); particleManager = GameObject.Find("ParticleManager").GetComponent<ParticleManager>(); pausedSpawners = new List<MonsterSpawner>(8); pauseSprite = GameObject.Find("PauseToggleButton").GetComponent<tk2dSprite>(); }
void Awake() { startWavePanel = GameObject.Find("WavePanel").GetComponent<UIInteractivePanel>(); startWaveButton = GameObject.Find("startWaveButton").GetComponent<UIButton>(); waveInfoPanel = GameObject.Find("WaveInfoPanel").GetComponent<UIPanel>(); waveInfoScrollList = GameObject.Find("WaveInfoScrollList").GetComponent<UIScrollList>(); waveInfoPanel.BringIn(); heroWaveManager = GameObject.Find("WaveManager").GetComponent<HeroWaveManager>(); heroWaveManager.onAllWaveEnemiesDefeated += HandleAllWaveEnemiesDefeated; heroWaveManager.onNextWaveReady += HandleOnNextWaveReady; heroWaveManager.onSpawnNewHero += HandleOnSpawnNewHero; waveButton = GameObject.Find("startWaveButton").GetComponent<tk2dSprite>(); waveButton.spriteId = waveButton.GetSpriteIdByName(waveStartButtonName); }
void Awake () { TextAsset XMLTextAsset = (TextAsset) Resources.Load(levelPath + levelName); xmlDoc = new XmlDocument(); xmlDoc.LoadXml(XMLTextAsset.text); startingGold = int.Parse(xmlDoc.SelectSingleNode("/level/startingGold").InnerText); entityFactory = EntityFactory.GetInstance(); monsterGUIManager = GameObject.Find("MonsterGUIManager").GetComponent<MonsterGUIManager>(); waveManager = GameObject.Find("WaveManager").GetComponent<HeroWaveManager>(); if (playerStatusManager == null) playerStatusManager = GameObject.Find("PlayerStatusManager").GetComponent<PlayerStatusManager>(); //waveManager.onSpawnNewHero += HandleOnSpawnNewHero; waveManager.onWaveCompletedSpawning += HandleOnWaveCompletedSpawning; waveManager.onAllWaveEnemiesDefeated += HandleOnWaveEnemiesDefeated; waveManager.onNextWaveStarted += HandleOnNextWaveStarted; }