public void Awake() { this.heroTransformComponent = this.GetParent <HotfixUnit>().m_ModelUnit.GetComponent <HeroTransformComponent>(); this.userInputComponent = ETModel.Game.Scene.GetComponent <UserInputComponent>(); this.m_CDComponent = ETModel.Game.Scene.GetComponent <CDComponent>(); m_QCDInfo = ReferencePool.Acquire <CDInfo>(); m_QCDInfo.Interval = 5000; m_QCDInfo.Name = "QCD"; m_WCDInfo = ReferencePool.Acquire <CDInfo>(); m_WCDInfo.Interval = 7000; m_WCDInfo.Name = "WCD"; m_ECDInfo = ReferencePool.Acquire <CDInfo>(); m_ECDInfo.Interval = 10000; m_ECDInfo.Name = "ECD"; m_CDComponent.AddCDData(this.Entity.Id, m_QCDInfo); m_CDComponent.AddCDData(this.Entity.Id, m_WCDInfo); m_CDComponent.AddCDData(this.Entity.Id, m_ECDInfo); }
public void Awake() { this.heroTransformComponent = this.GetParent <HotfixUnit>().m_ModelUnit.GetComponent <HeroTransformComponent>(); this.userInputComponent = ETModel.Game.Scene.GetComponent <UserInputComponent>(); }