void OnClickStoryItem(HeroStoryListItemContext story) { Dialog newDialog = Dialog.Create(DialogType.DialogScroll); newDialog.SetDialogText(DialogTextType.Title, story.StoryTitle); newDialog.SetDialogText(DialogTextType.MainText, story.ContentText); newDialog.Show(); }
/// <summary> /// ストーリのボタンが押されたとき /// </summary> /// <param name="story"></param> void OnClickStoryItem(HeroStoryListItemContext story) { SoundUtil.PlaySE(SEID.SE_MENU_OK); Dialog newDialog = Dialog.Create(DialogType.DialogScroll); newDialog.SetDialogText(DialogTextType.Title, story.StoryTitle); newDialog.SetDialogText(DialogTextType.MainText, story.ContentText); newDialog.Show(); }
public void SetStory(HeroStoryListItemContext storyItem, uint hero_id) { string title = ""; string text = ""; switch (hero_id) { case 1: title = GameTextUtil.GetText("kazushi_story_title"); text = GameTextUtil.GetText("kazushi_story_text"); break; case 2: title = GameTextUtil.GetText("kokoro_story_title"); text = GameTextUtil.GetText("kokoro_story_text"); break; case 3: title = GameTextUtil.GetText("sinnku_story_title"); text = GameTextUtil.GetText("sinnku_story_text"); break; case 4: title = GameTextUtil.GetText("rian_story_title"); text = GameTextUtil.GetText("rian_story_text"); break; case 5: title = GameTextUtil.GetText("musashi_story_title"); text = GameTextUtil.GetText("musashi_story_text"); break; case 6: title = GameTextUtil.GetText("lounie_story_title"); text = GameTextUtil.GetText("lounie_story_text"); break; default: break; } storyItem.ButtonText = storyItem.StoryTitle = title; storyItem.ContentText = text; }
public void SetDetail(PacketStructHero heroData, Action <HeroStoryListItemContext> _OnClickStoryItem) { ClearView(); if (heroData == null || heroData.hero_id == 0) { return; } MasterDataHero heroMaster = MasterFinder <MasterDataHero> .Instance.Find((int)heroData.hero_id); if (heroMaster == null) { return; } SetUpHeroName(heroData.hero_id); // 名前 MessageText = heroMaster.detail; // 詳細テキスト AssetBundler.Create().Set("hero_" + heroData.hero_id.ToString("0000"), "hero_" + heroData.hero_id.ToString("0000"), (o) => { Sprite[] sprite = o.AssetBundle.LoadAssetWithSubAssets <Sprite>("hero_" + heroData.hero_id.ToString("0000")); HeroImage = sprite[4]; }).Load(); //------------------------------------------------------------------ // グレードの設定 //------------------------------------------------------------------ m_GradeNum = heroData.level; MasterDataHeroLevel nextHeroLevelMaster = MasterFinder <MasterDataHeroLevel> .Instance.Find((int)heroData.level + 1); if (nextHeroLevelMaster != null) { m_NextGradeNum = nextHeroLevelMaster.exp_next_total - heroData.exp; } else { m_NextGradeNum = 0; } //------------------------------------------------------------------ // イラストレーター名 //------------------------------------------------------------------ MasterDataIllustrator illustratorMaster = MasterFinder <MasterDataIllustrator> .Instance.Find((int)heroMaster.illustrator_id); if (illustratorMaster != null) { IllustratorText = illustratorMaster.name; } //------------------------------------------------------------------ // スキルの設定 //------------------------------------------------------------------ List <UnitSkillContext> skillList = new List <UnitSkillContext>(); UnitSkillContext skill = new UnitSkillContext(); skill.setupHeroSkill((uint)heroMaster.default_skill_id, heroData.hero_id, m_GradeNum, true); skillList.Add(skill); Skills = skillList; //------------------------------------------------------------------ // ストーリの設定 //------------------------------------------------------------------ List <HeroStoryListItemContext> storyList = new List <HeroStoryListItemContext>(); for (int i = 0; i < 4; ++i) { var model = new ListItemModel((uint)i); HeroStoryListItemContext story = new HeroStoryListItemContext(model); story.StoryTitle = ""; storyList.Add(story); model.OnClicked += () => { _OnClickStoryItem(story); }; // TODO : 演出を入れるならそこに移動 model.Appear(); model.SkipAppearing(); } SetStory(storyList[0], (uint)heroData.hero_id); storyList[1].ContentText = ""; storyList[2].ContentText = ""; storyList[3].ContentText = ""; storyList[0].IsOpenStory = true; Stories = storyList; }