public static int get_Levels(IntPtr l) { int result; try { HeroPhantom heroPhantom = (HeroPhantom)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, heroPhantom.Levels); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { HeroPhantom o = new HeroPhantom(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_IsAvailableForChallenge(IntPtr l) { int result; try { HeroPhantom heroPhantom = (HeroPhantom)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, heroPhantom.IsAvailableForChallenge); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Levels(IntPtr l) { int result; try { HeroPhantom heroPhantom = (HeroPhantom)LuaObject.checkSelf(l); List <HeroPhantomLevel> levels; LuaObject.checkType <List <HeroPhantomLevel> >(l, 2, out levels); heroPhantom.Levels = levels; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ConfigDataLoader(IntPtr l) { int result; try { HeroPhantom heroPhantom = (HeroPhantom)LuaObject.checkSelf(l); IConfigDataLoader configDataLoader; LuaObject.checkType <IConfigDataLoader>(l, 2, out configDataLoader); heroPhantom.ConfigDataLoader = configDataLoader; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_WhichCollection(IntPtr l) { int result; try { HeroPhantom heroPhantom = (HeroPhantom)LuaObject.checkSelf(l); HeroPhantomCollections whichCollection; LuaObject.checkType <HeroPhantomCollections>(l, 2, out whichCollection); heroPhantom.WhichCollection = whichCollection; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ID(IntPtr l) { int result; try { HeroPhantom heroPhantom = (HeroPhantom)LuaObject.checkSelf(l); int id; LuaObject.checkType(l, 2, out id); heroPhantom.ID = id; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetHeroPhantom(IntPtr l) { int result; try { HeroPhantomCollections heroPhantomCollections = (HeroPhantomCollections)LuaObject.checkSelf(l); int heroPhantomId; LuaObject.checkType(l, 2, out heroPhantomId); HeroPhantom heroPhantom = heroPhantomCollections.GetHeroPhantom(heroPhantomId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, heroPhantom); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetLevel(IntPtr l) { int result; try { HeroPhantom heroPhantom = (HeroPhantom)LuaObject.checkSelf(l); int levelId; LuaObject.checkType(l, 2, out levelId); HeroPhantomLevel level = heroPhantom.GetLevel(levelId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, level); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_GetHeroPhantom(IntPtr l) { int result; try { HeroPhantomCompoment heroPhantomCompoment = (HeroPhantomCompoment)LuaObject.checkSelf(l); int heroPhantomId; LuaObject.checkType(l, 2, out heroPhantomId); HeroPhantom o = heroPhantomCompoment.m_luaExportHelper.__callBase_GetHeroPhantom(heroPhantomId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }