public GameRules() { /*HeroesPerPlayer = 3; * PlayersNumber = 2; * GameMap = MapLoader.FromText(Graphics.resources.Res.SimpleMap); * StartMoney = 200; * LevelUpMoney = 200;*/ HeroesPerPlayer = 4; PlayersNumber = 2; GameMap = MapLoader.FromText(Graphics.resources.Res.BigMap); StartMoney = 200; LevelUpMoney = 200; /*HeroesPerPlayer = 3; * PlayersNumber = 2; * GameMap = new Map(5, 6); * StartMoney = 200000; * LevelUpMoney = 200; */ GameShop = new BasicShop(); AllowedHeroes = HeroMaker.GetAllHeroes(); DraftSequence = GenerateDraft(DraftType.PickBanPick, PlayersNumber, HeroesPerPlayer, 1); TurnFunction = GenerateStandartTurn; GetSpawnPoints = (pl) => { Point p; switch (pl) { case 0: p = new Point(1, 1); break; case 1: p = new Point(GameMap.Length - 2, GameMap.Width - 2); break; case 2: p = new Point(1, GameMap.Width - 2); break; case 3: p = new Point(GameMap.Length - 2, 1); break; default: throw new ArgumentException(); } return(new List <Point>() { p, p + new Point(1, 1), p + new Point(-1, -1), p + new Point(1, -1), p + new Point(-1, 1), }); }; }
public GameObject heroify(GameObject gameObject) { AnimateObject.Animate(gameObject); gameObject.pRender.DisplayName = gameObject.pRender.DisplayName.Replace("animated ", ""); gameObject.pBrain.FactionMembership.Add("Fish", 100); gameObject.pBrain.FactionMembership["Newly Sentient Beings"] = 10; gameObject = HeroMaker.MakeHero(gameObject); return(gameObject); }
public acegiak_RomanceChatNode NameCheck(acegiak_RomanceChatNode node) { if (!ParentObject.HasProperName && namegenerated == null && ParentObject.pBrain.GetFeeling(XRLCore.Core.Game.Player.Body) > 7) { namegenerated = HeroMaker.MakeHeroName(ParentObject, new string[0], new string[0], bIncludeTitle: false); ParentObject.SetIntProperty("ProperNoun", 1); ParentObject.SetIntProperty("Renamed", 1); node.Text = "[" + ParentObject.The + ParentObject.pRender.DisplayName + " tells you " + ParentObject.its + " name: " + namegenerated + "]\n\n" + node.Text; ParentObject.pRender.DisplayName = namegenerated + ", " + ParentObject.pRender.DisplayName; JournalAPI.AddAccomplishment("&y" + ParentObject.pRender.DisplayName + " shared " + ParentObject.its + " name with you.", "general", null); } return(node); }
private void AddHeroToView(Hero hero) { var pl = Game.Players[Game.PickSeq[Game.PickStep].Item1]; pl.Heroes.Add(HeroMaker.CreateHero(hero.Name)); PlayersPickedHeroesPanel[pl].Controls.Add(new Button // вместо кнопки надо чтото ещё { Dock = DockStyle.Left, Size = iconSize, Margin = iconBorders, Image = hero.GetImage(), Text = hero.Name, BackColor = Color.White, TextAlign = ContentAlignment.TopCenter, }); }