public void SetEveryHero(int Index, HeroHeroDataWraperV1 v) { if (Index < 0 || Index >= (int)m_EveryHero.Count) { return; } m_EveryHero[Index] = v; }
public void AddEveryHero(HeroHeroDataWraperV1 v) { m_EveryHero.Add(v); }
public void SetEveryHero(int Index, HeroHeroDataWraperV1 v) { if (Index < 0 || Index >= (int)m_EveryHero.Count) { return; } m_EveryHero[Index] = v; }
public void AddEveryHero(HeroHeroDataWraperV1 v) { m_EveryHero.Add(v); }