Пример #1
0
        private void OnHeroGrows(Hero hero)
        {
            HeroFixHelper.FixHeroStats(hero);

            if (hero.Age > 6f &&
                !hero.CharacterObject.IsOriginalCharacter)
            {
                HeroFixHelper.FixEquipment(hero);
            }
        }
Пример #2
0
        private static void OnGivenBirth(Hero mother, List <Hero> children, int arg3)
        {
            foreach (Hero child in children)
            {
                if (child.IsAlive)
                {
                    HeroFixHelper.FixHeroStats(child);

                    if (!child.Mother.IsNoble && child.Father.IsNoble)
                    {
                        child.IsNoble = true;
                        child.Clan    = child.Father.Clan;
                    }
                    else if (child.Mother.IsNoble && !child.Father.IsNoble)
                    {
                        child.IsNoble = true;
                        child.Clan    = child.Mother.Clan;
                    }
                }
            }
        }
Пример #3
0
        private void OnChangeClanLeader(float dt)
        {
            MobileParty leaderParty    = leader.PartyBelongedTo;
            MobileParty newLeaderParty = newLeader.PartyBelongedTo;

            if (leader == null || newLeader == null || leaderParty == null || newLeaderParty == null || leaderParty == newLeaderParty)
            {
                return;
            }

            if (newLeader.GovernorOf != null)
            {
                ChangeGovernorAction.ApplyByGiveUpCurrent(newLeader);
            }
            if (leader.GovernorOf != null)
            {
                ChangeGovernorAction.ApplyByGiveUpCurrent(leader);
            }

            var qm = Campaign.Current.QuestManager;

            if (qm != null)
            {
                QuestBase q;
                while ((q = qm.Quests.FirstOrDefault(s => !s.IsSpecialQuest)) != null)
                {
                    q.CompleteQuestWithFail();
                }
            }

            string evt;

            while ((evt = newLeader.GetHeroOccupiedEvents().FirstOrDefault()) != default)
            {
                newLeader.RemoveEventFromOccupiedHero(evt);
            }
            while ((evt = leader.GetHeroOccupiedEvents().FirstOrDefault()) != default)
            {
                leader.RemoveEventFromOccupiedHero(evt);
            }

            GiveGoldAction.ApplyBetweenCharacters(leader, newLeader, leader.Gold, true);

            leader.Clan.SetLeader(newLeader);
            ChangePlayerCharacterAction.Apply(newLeader);

            TroopRosterElement t;

            while (leaderParty.MemberRoster.Count(x => x.Character != leader.CharacterObject) > 0)
            {
                t = leaderParty.MemberRoster.First(x => x.Character != leader.CharacterObject);
                leaderParty.MemberRoster.AddToCounts(t.Character, -t.Number);
                newLeaderParty.MemberRoster.AddToCounts(t.Character, t.Number);
            }

            while (leaderParty.PrisonRoster.Count() > 0)
            {
                t = leaderParty.PrisonRoster.First();
                leaderParty.PrisonRoster.AddToCounts(t.Character, -t.Number);
                newLeaderParty.PrisonRoster.AddToCounts(t.Character, t.Number);
            }

            ItemRosterElement i;

            while (leaderParty.ItemRoster.Count() > 0)
            {
                i = leaderParty.ItemRoster.First();
                leaderParty.ItemRoster.AddToCounts(i.EquipmentElement, -i.Amount);
                newLeaderParty.ItemRoster.AddToCounts(i.EquipmentElement, i.Amount);
            }

            leaderParty.RemoveParty();
            AddHeroToPartyAction.Apply(leader, newLeaderParty);

            newLeader.Clan.Influence = Math.Max(0, newLeader.Clan.Influence - 100);

            HeroFixHelper.FixHeroStats(newLeader);
            HeroFixHelper.FixEquipment(newLeader);

            newLeader = null;
            leader    = null;
            CampaignEvents.RemoveListeners(this);
        }