/// <summary> /// The load. /// </summary> private static void Load() { AbilityDatabase.Init(); AbilityDamage.Init(); AbilityExtensions.Init(); HeroExtensions.Init(); UnitExtensions.Init(); Names.Init(); Abilities.Init(); }
/// <summary> /// The load. /// </summary> private static void Init() { AbilityDatabase.Init(); AbilityDamage.Init(); AbilityExtensions.Init(); HeroExtensions.Init(); UnitExtensions.Init(); Names.Init(); Abilities.Init(); Calculations.Init(); EntityExtensions.Init(); Utils.Sleeps = new Dictionary <string, double>(); NotifiedSubscribers.Clear(); }
/// <summary> /// The load. /// </summary> private static void Load() { AbilityDatabase.Init(); AbilityDamage.Init(); AbilityExtensions.Init(); HeroExtensions.Init(); UnitExtensions.Init(); Names.Init(); Abilities.Init(); Calculations.Init(); EntityExtensions.Init(); Orbwalking.Events_OnLoad(null, null); Utils.Sleeps = new Dictionary <string, double>(); }