public int GetEnergy(HeroEnergyName _energyName)
 {
     switch (_energyName)
     {
         case HeroEnergyName.Death:
             return deathEnergy;
     }
     return 0;
 }
Пример #2
0
 public int GetEnergy(HeroEnergyName _energyName)
 {
     switch (_energyName)
     {
         case HeroEnergyName.Strength:
             return strength;
         case HeroEnergyName.Light:
             return holyLight;
     }
     return 0;
 }
 public void AddEnergy(HeroEnergyName _energyName, int _energyAmount)
 {
     if(_energyAmount < 0)
         return;
     switch (_energyName)
     {
         case HeroEnergyName.Death:
             deathEnergy += _energyAmount;
             break;
     }
     if (deathEnergy > MAX_DEATH_ENERGY)
         deathEnergy = MAX_DEATH_ENERGY;
 }
 public void CostEnergy(HeroEnergyName _energyName, int _energyAmount)
 {
     if (_energyAmount < 0)
         return;
     switch (_energyName)
     {
         case HeroEnergyName.Death:
             deathEnergy -= _energyAmount;
             break;
     }
     if (deathEnergy < 0)
         deathEnergy = 0;
 }
Пример #5
0
 public void CostEnergy(HeroEnergyName _energyName, int _energyAmount)
 {
     if (_energyAmount < 0)
         return;
     switch (_energyName)
     {
         case HeroEnergyName.Strength:
             strength -= _energyAmount;
             if (strength < 0)
                 strength = 0;
             break;
         case HeroEnergyName.Light:
             holyLight -= _energyAmount;
             if (holyLight < 0)
                 holyLight = 0;
             break;
     }
 }
Пример #6
0
 public void AddEnergy(HeroEnergyName _energyName, int _energyAmount)
 {
     if (_energyAmount < 0)
         return;
     switch (_energyName)
     {
         case HeroEnergyName.Strength:
             strength += _energyAmount;
             if (strength > MAX_STRENGTH)
                 strength = MAX_STRENGTH;
             break;
         case HeroEnergyName.Light:
             holyLight += _energyAmount;
             if (holyLight > MAX_HOLY_LIGHT)
                 holyLight = MAX_HOLY_LIGHT;
             break;
     }
     
 }
Пример #7
0
 public void CostEnergy(HeroEnergyName _energyName, int _cost)
 {
     if (_cost < 0)
     {
         Debug.LogError("Cost Must Be Positive");
         return;
     }
     if (_energyName == HeroEnergyName.NotDefined)
     {
         Debug.LogError("Energy Name NotDefined");
     }
     heroEnergyStrategy.CostEnergy(_energyName, _cost);
     //if (energy < _cost)
     //{
     //    Debug.LogError("Not Enough Energy");
     //    return;
     //}
     
     //energy -= _cost;
 }
Пример #8
0
 public void AddEnergy(HeroEnergyName _energyName, int _addValue)
 {
     if (_addValue < 0)
     {
         Debug.LogError("Mana Added Must Be Positive");
         return;
     }
     if (_energyName == HeroEnergyName.NotDefined)
     {
         Debug.LogError("Energy Name NotDefined");
     }
     heroEnergyStrategy.AddEnergy(_energyName, _addValue);
     //mana += _addValue;
 }
Пример #9
0
    //public int HeroHP(){
    //    if(hero != null) return hero.Health;
    //    else return 0;
    //}
	
    //public void CostMana(int _cost)
    //{
    //    if (_cost < 0)
    //    {
    //        Debug.LogError("Cost Must Be Positive");
    //        return;
    //    }
    //    if (mana < _cost)
    //    {
    //        Debug.LogError("Not Enough Mana");
    //        return;
    //    }
    //    mana -= _cost;
    //}

    public int GetEnergy(HeroEnergyName _energyName)
    {
        return heroEnergyStrategy.GetEnergy(_energyName);
    }