// Use this for initialization void Start() { arrowTran = transform.Find("heroarrow"); bowTran = transform.Find("HeroArm"); arrowSpawn = bowTran.Find("heroarm").Find("arrowSpawn"); bowAnim = bowTran.GetComponent <Animator>(); hand = bowTran.GetComponent("HeroArm") as HeroArm; hand.HideHand(); line = GetComponent <LineRenderer>(); damageTexture = GameObject.Instantiate(textureType, new Vector3(0, 0, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GUITexture; damageColor = new Color(1, 1, 1, 0); damageTexture.color = damageColor; health = 40.0f; playTime = 0.0f; }
// Use this for initialization void Start() { arrowTran = transform.FindChild("heroarrow"); bowTran = transform.FindChild("HeroArm"); arrowSpawn = bowTran.FindChild("heroarm").FindChild("arrowSpawn"); bowAnim = bowTran.GetComponent<Animator>(); hand = bowTran.GetComponent ("HeroArm") as HeroArm; hand.HideHand(); damageTexture = GameObject.Instantiate (textureType, new Vector3 (0, 0, 0), Quaternion.Euler (new Vector3 (0, 0, 0))) as GUITexture; damageColor = new Color (1,1,1,0); damageTexture.color = damageColor; }