public static HerbGor Factory(int cellID) { Sprite sprite = Resources.Load <Sprite>("Sprites/Tokens/Enemies/Gor"); GameObject go = new GameObject("Gor"); SpriteRenderer renderer = go.AddComponent <SpriteRenderer>(); renderer.sprite = sprite; go.transform.localScale = new Vector3(10, 10, 10); HerbGor gor = go.AddComponent <HerbGor>(); gor.TokenName = Type; gor.Cell = Cell.FromId(cellID); gor.Will = 4; gor.Strength = 2; gor.Reward = 2; return(gor); }
public override void ApplyEffect() { GameManager.instance.gors.Add(HerbGor.Factory(GameManager.instance.narrator.herbCellId)); }