public static Vector2 GetConnectedAnchorPosition(AnchoredJoint2D joint2D) { if (joint2D.connectedBody) { return(Helpers2D.TransformPoint(joint2D.connectedBody.transform, joint2D.connectedAnchor)); } return(joint2D.connectedAnchor); }
public static Vector2 GetMainAnchorPosition(AnchoredJoint2D joint2D) { return(Helpers2D.TransformPoint(joint2D.transform, joint2D.anchor)); }