void SendGameWorldChanges(params Helpers.User[] users)
            {
                try
                {
                    Helpers.TcpGameWorld add    = new Helpers.TcpGameWorld(CompareWorlds(true), true);
                    Helpers.TcpGameWorld remove = new Helpers.TcpGameWorld(CompareWorlds(false), false);

                    Logging.Info("[Debug] SendGameWorldChanges() => Add: " + add.Serialize().Length + " Remove: " + remove.Serialize().Length);

                    if (users.Length < 1)
                    {
                        //If users aren't set, it will send it to all users connected to the server
                        foreach (Helpers.User u in Networking.Server.Users.ToArray())
                        {
                            Networking.Server.Send(u.ID, add);
                            Networking.Server.Send(u.ID, remove);
                        }
                        return;
                    }

                    foreach (Helpers.User user in users)
                    {
                        Networking.Server.Send(user.ID, add);
                        Networking.Server.Send(user.ID, remove);
                    }
                }
                catch (Exception ex)
                {
                    Logging.Error(ex.Message, ex.StackTrace);
                }
            }
 public void UpdateWorld(World servercontent, bool adds)
 {
     if (adds)
     {
         Logging.Info("[GameWorld] Will add new content to the GameWorld");
         Helpers.TcpGameWorld gwc = new Helpers.TcpGameWorld(servercontent, true);
         Networking.Client.Send(gwc);
     }
     else
     {
         Logging.Info("[GameWorld] Will remove content from the GameWorld");
         Helpers.TcpGameWorld gwc = new Helpers.TcpGameWorld(servercontent, false);
         Networking.Client.Send(gwc);
     }
 }
            private void UpdateClients(object sender, EventArgs e)
            {
                if (oldworld != null)
                {
                    Logging.Info("[GameWorld] Updating GameWorld");
                    SendGameWorldChanges();
                }
                else
                {
                    Logging.Info("[GameWorld] Sending GameWorld because oldworld is null!");
                    Helpers.TcpGameWorld gwm = new Helpers.TcpGameWorld(world, true);
                    Networking.Server.Send(gwm);
                }

                oldworld = world;                 //Set oldworld to world to see if anything did change
            }