Пример #1
0
            public static void PlayerAction_BuildNotifyBuiltPrefix(int postObjId, PlanetAuxData ___planetAux)
            {
                var entityBuilt = pc.player.factory.entityPool[postObjId];

                ModelProto modelProto = LDB.models.Select(entityBuilt.modelIndex);
                var        prefabDesc = modelProto.prefabDesc;

                if (!prefabDesc.isInserter)
                {
                    // Check for pending inserter requests
                    if (PatchCopyInserters.pendingInserters.Count > 0)
                    {
                        var factory = pc.player.factory;
                        for (int i = pendingInserters.Count - 1; i >= 0; i--) // Reverse loop for removing found elements
                        {
                            var pi = pendingInserters[i];
                            // Is the NotifyBuilt assembler in the expected position for this pending inserter?
                            var distance = Vector3.Distance(entityBuilt.pos, pi.AssemblerPos);
                            if (distance < 0.2)
                            {
                                var assemblerId = entityBuilt.id;
                                //Debug.Log($"!!! found assembler id={assemblerId} at Pos={entityBuilt.pos} expected {pi.AssemblerPos} distance={distance}");

                                // Create inserter Prebuild data
                                var pbdata = new PrebuildData();
                                pbdata.protoId    = (short)pi.ci.protoId;
                                pbdata.modelIndex = (short)LDB.items.Select(pi.ci.protoId).ModelIndex;
                                pbdata.modelId    = factory.entityPool[pi.otherId].modelId;

                                pbdata.insertOffset = pi.ci.insertOffset;
                                pbdata.pickOffset   = pi.ci.pickOffset;
                                pbdata.filterId     = pi.ci.filterId;

                                // YukkuriC: recover absolute transforms
                                Helper.AbsTransform(entityBuilt.pos, pi.ci.posDelta, pi.ci.rot, out pbdata.pos, out pbdata.rot);
                                Helper.AbsTransform(entityBuilt.pos, pi.ci.pos2delta, pi.ci.rot2, out pbdata.pos2, out pbdata.rot2);
                                pbdata.pos  = ___planetAux.Snap(pbdata.pos, true, false);
                                pbdata.pos2 = ___planetAux.Snap(pbdata.pos2, true, false);

                                // Check the player has the item in inventory, no cheating here
                                var itemcount = pc.player.package.GetItemCount(pi.ci.protoId);
                                // If player has none; skip this request, as we dont create prebuild ghosts, must avoid confusion
                                if (itemcount > 0)
                                {
                                    var qty = 1;
                                    pc.player.package.TakeTailItems(ref pi.ci.protoId, ref qty);
                                    int pbCursor = factory.AddPrebuildData(pbdata); // Add the inserter request to Prebuild pool

                                    // Otherslot -1 will try to find one, otherwise could cache this from original assembler if it causes problems
                                    if (pi.ci.incoming)
                                    {
                                        factory.WriteObjectConn(-pbCursor, 0, true, assemblerId, -1); // assembler connection
                                        factory.WriteObjectConn(-pbCursor, 1, false, pi.otherId, -1); // other connection
                                    }
                                    else
                                    {
                                        factory.WriteObjectConn(-pbCursor, 0, false, assemblerId, -1); // assembler connection
                                        factory.WriteObjectConn(-pbCursor, 1, true, pi.otherId, -1);   // other connection
                                    }
                                }
                                pendingInserters.RemoveAt(i);
                            }
                        }
                    }
                }
            }