protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); game.LoadContent(Content); welcomeScr.LoadContent(Content); loadingScr.LoadContent(Content); creditsScr.LoadContent(Content); configScr.LoadContent(Content); helpScr.LoadContent(Content); endScr.LoadContent(Content); }