Пример #1
0
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     game.LoadContent(Content);
     welcomeScr.LoadContent(Content);
     loadingScr.LoadContent(Content);
     creditsScr.LoadContent(Content);
     configScr.LoadContent(Content);
     helpScr.LoadContent(Content);
     endScr.LoadContent(Content);
 }