Пример #1
0
    public void Activate()
    {
        isActivated = true;

        HighlightCardManager();
        HelmOfHadesTarget.ActivateTargets();
    }
        private IEnumerator ActivateAegisOfZeusCoroutine()
        {
            Visual.instance.disableInput(true);
            float             timeMovement    = Const.mediumCardTimeMovement;
            HelmOfHadesTarget targetcomponent = target.GetComponent <HelmOfHadesTarget>();

            HelmOfHadesTarget[] targetsarray = GameObject.FindObjectsOfType <HelmOfHadesTarget>();
            foreach (var VARIABLE in targetsarray)
            {
                if (VARIABLE != targetcomponent)
                {
                    GameObject.DestroyImmediate(VARIABLE);
                }
            }



            HelmOfHadesActivated[] arractivated = GameObject.FindObjectsOfType <HelmOfHadesActivated>();
            HelmOfHadesActivated   activated    = arractivated[0];
            OneCardManager         helmcm       = activated.GetComponent <OneCardManager>();


            VisualTool.DiscardCardToWinningPile(helmcm);
            VisualTool.DiscardCardToDiscardPile(target);

            GameLogicEvents.eventUpdateCurrentEncounter.Invoke();
            GameLogicEvents.eventUpdateLossCounter.Invoke();

            yield return(Const.mediumCardTimeMovement + EndTurn.SmallAmountOfTime);

            VisualTool.SwitchAllControls(true);
            Visual.instance.disableInput(false);
            Command.CommandExecutionComplete();
        }
Пример #3
0
 public void DeActivate()
 {
     isActivated = false;
     HighlightCardManager();
     HelmOfHadesTarget.DeactivateTargets();
 }