public override void Update(GameTime gameTime) { Filters.Scene["SGAmod:HellionSky"].GetShader().UseColor(0.5f, 0.5f, 0.5f).UseOpacity(SGAmod.HellionSkyalpha); float amax = 0f; Hellion nullg = Hellion.GetHellion(); if (nullg != null) { if (nullg.introtimer > 199 && nullg.subphase > 1) { amax = 0.05f; } if (nullg.tyrant > 0) { amax = 0.25f; } if (nullg.npc.ai[1] < 99700 && nullg.npc.ai[1] > 30000) { amax = 0.60f; } } else { amax = 1f; } int hellcount = NPC.CountNPCS((SGAmod.Instance).NPCType("Hellion")) + NPC.CountNPCS((SGAmod.Instance).NPCType("HellionFinal")); acolor = Main.hslToRgb((Main.GlobalTime / 10f) % 1, 0.81f, 0.5f); SGAmod.HellionSkyalpha = MathHelper.Clamp(hellcount > 0 ? (SGAmod.HellionSkyalpha + 0.015f / 5f) : SGAmod.HellionSkyalpha - (0.015f / 5f), 0f, amax); }
public override bool CanUseItem(Player player) { if (Main.netMode > 0) { if (Main.netMode == NetmodeID.MultiplayerClient) { Hellion hell = new Hellion(); hell.HellionTaunt("This fight is not possible in Multiplayer, comeback in Single Player"); } return(false); } if (Hellion.GetHellion() == null && !IdgNPC.bossAlive && SGAWorld.downedSPinky && SGAWorld.downedCratrosityPML && SGAWorld.downedWraiths > 3 && NPC.CountNPCS(mod.NPCType("HellionMonolog")) < 1) { if (!Main.expertMode) { Hellion hell = new Hellion(); hell.HellionTaunt("What makes you think I'm going to challenge a NORMAL difficulty player? You shouldn't even have this item, cheater..."); return(false); } return(base.CanUseItem(player)); } else { return(false); } }
private static void drawit(Matrix zoomitz, float rotation = 0f, float scale = 1f) { if (Hellion.GetHellion() != null) { if (Hellion.GetHellion().GetType() == typeof(HellionFinal)) { HellionSky.spinornah = true; } else { HellionSky.spinornah = false; } } Main.spriteBatch.End(); Main.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, null, zoomitz); int width = (int)(200f); int height = (int)(200f); Texture2D beam = new Texture2D(Main.graphics.GraphicsDevice, width, height); var dataColors = new Color[width * height]; /// for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { float dist = (new Vector2(x, y) - new Vector2(width / 2, height / 2)).Length(); float alg = ((-Main.GlobalTime + ((float)(dist) / 0.5f)) / 1f); dataColors[x + y * width] = (Main.hslToRgb(alg % 1f, 0.75f, 0.5f)); } } /// beam.SetData(0, null, dataColors, 0, width * height); Color color = Color.White; float tempcolor = SGAmod.HellionSkyalpha; if (SGAmod.HellionSkyalpha > 0.30) { color = Color.Lerp(Color.White, Color.Black, Math.Min(0.9f, (SGAmod.HellionSkyalpha - 0.30f) * 3.50f)); tempcolor *= 1.5f; } if (HellionSky.spinornah) { Main.spriteBatch.Draw(beam, new Vector2(Main.screenWidth / 2f, Main.screenHeight / 2f), null, color * Math.Min(1f, tempcolor) * 0.5f, Main.GlobalTime / 4f, new Vector2(beam.Width / 2, beam.Height / 2), new Vector2(Main.screenWidth, Main.screenHeight) / new Vector2(1920, 1080) * 12f, SpriteEffects.None, 0f); Main.spriteBatch.Draw(beam, new Vector2(Main.screenWidth / 2f, Main.screenHeight / 2f), null, color * Math.Min(1f, tempcolor) * 0.5f, -Main.GlobalTime / 4f, new Vector2(beam.Width / 2, beam.Height / 2), new Vector2(Main.screenWidth, Main.screenHeight) / new Vector2(1920, 1080) * 12f, SpriteEffects.None, 0f); } else { Main.spriteBatch.Draw(beam, new Vector2(Main.screenWidth / 2f, Main.screenHeight / 2f), null, color * Math.Min(1f, tempcolor), rotation, new Vector2(beam.Width / 2, beam.Height / 2), new Vector2(Main.screenWidth, Main.screenHeight) / new Vector2(1920, 1080) * 10f, SpriteEffects.None, 0f); } //} }
public override bool CanUseItem(Player player) { if (Hellion.GetHellion() == null && !IdgNPC.bossAlive && SGAWorld.downedSPinky && SGAWorld.downedCratrosityPML && SGAWorld.downedWraiths > 3 && NPC.CountNPCS(mod.NPCType("HellionMonolog")) < 1) { if (!Main.expertMode) { Hellion hell = new Hellion(); hell.HellionTaunt("What makes you think I'm going to challenge a NORMAL difficulty player? You shouldn't even have this item, cheater..."); return(false); } return(true); } else { return(false); } }