// 222 // 2 // 2 // 2 // 2222 public Level Level2() { NewLevelStart(); level.LevelLength = width * 1.6f; level.LevelSprites.Add(HutProto.CloneAt(width * 0.5f)); level.LevelSprites.Add(HutProto.CloneAt(width * 0.6f)); level.LevelSprites.Add(HutProto.CloneAt(width * 0.65f)); level.LevelSprites.Add(HutProto.CloneAt(width * 1.0f)); level.LevelSprites.Add(HutProto.CloneAt(width * 1.3f)); level.LevelSprites.Add(HutProto.CloneAt(width * 1.4f)); level.LevelSprites.Add(CowProto.CloneAt(width * 0.9f)); level.LevelSprites.Add(CowProto.CloneAt(width * 1.45f)); level.LevelSprites.Add(HelicopterProto.CloneAt(width * 1.3f, height / 10)); level.LevelSprites.Add(HelicopterProto.CloneAt(width * 3.9f, height * 3 / 10)); level.LevelSprites.Add(HelicopterProto.CloneAt(width * 7.3f, height * 2 / 10)); level.LevelSprites.Add(HelicopterProto.CloneAt(width * 10.8f, height * 1 / 10)); level.LevelSprites.Add(HelicopterProto.CloneAt(width * 11.3f, height * 3 / 10)); level.LevelSprites.Add(SoldierProto.CloneAt(width + 50)); level.LevelSprites.Add(SoldierProto.CloneAt(width * 1.5f + 50)); level.LevelSprites.Add(SoldierProto.CloneAt(width * 2.5f + 50)); level.LevelSprites.Add(JetProto.CloneAt(width * 2, height * 5 / 10)); level.LevelSprites.Add(JetProto.CloneAt(width * 5, height * 1 / 10)); level.LevelSprites.Add(JetProto.CloneAt(width * 6, height * 6 / 10)); //Add the player last, so it will be on top level.LevelSprites.Add(game.Player); return(level); }
public Level Level0B() { NewLevelStart(); level.LevelLength = width * 0.3f; level.LevelSprites.Add(HelicopterProto.CloneAt(width * 1.3f, height / 10)); //Add the player last, so it will be on top of everything level.LevelSprites.Add(game.Player); level.Palms = true; return(level); }