void Awake() { heliMovement = leftGun.transform.parent.transform.parent.GetComponent <HeliMovement>(); rightGunSlider.maxValue = leftGunSlider.maxValue = rightWeaponBullets; rightGunSlider.value = leftGunSlider.value = leftWeaponBullets; leftParticleEmitter = leftGun.GetComponent <ParticleEmitter> (); rightParticleEmitter = rightGun.GetComponent <ParticleEmitter> (); leftAudioSource = leftGun.GetComponent <AudioSource> (); rightAudioSource = rightGun.GetComponent <AudioSource> (); }
// Use this for initialization void Start() { heliMovement = GetComponent <HeliMovement>(); }
// Use this for initialization void Start() { heliMovement = GameObject.FindWithTag("Helicopter").GetComponent <HeliMovement>(); }