Пример #1
0
        void Render3D(double delta, float t)
        {
            if (SkyboxRenderer.ShouldRender)
            {
                SkyboxRenderer.Render(delta);
            }
            AxisLinesRenderer.Render(delta);
            Entities.RenderModels(Graphics, delta, t);
            Entities.RenderNames(Graphics, delta);

            ParticleManager.Render(delta, t);
            Camera.GetPickedBlock(SelectedPos);             // TODO: only pick when necessary
            EnvRenderer.Render(delta);
            MapRenderer.Update(delta);
            MapRenderer.RenderNormal(delta);
            MapBordersRenderer.RenderSides(delta);

            if (SelectedPos.Valid && !HideGui)
            {
                Picking.UpdateState(SelectedPos);
                Picking.Render(delta);
            }

            // Render water over translucent blocks when underwater for proper alpha blending
            Vector3 pos = LocalPlayer.Position;

            if (CurrentCameraPos.Y < World.Env.EdgeHeight &&
                (pos.X < 0 || pos.Z < 0 || pos.X > World.Width || pos.Z > World.Length))
            {
                MapRenderer.RenderTranslucent(delta);
                MapBordersRenderer.RenderEdges(delta);
            }
            else
            {
                MapBordersRenderer.RenderEdges(delta);
                MapRenderer.RenderTranslucent(delta);
            }

            // Need to render again over top of translucent block, as the selection outline
            // is drawn without writing to the depth buffer
            if (SelectedPos.Valid && !HideGui &&
                BlockInfo.Draw[SelectedPos.Block] == DrawType.Translucent)
            {
                Picking.Render(delta);
            }

            Entities.DrawShadows();
            SelectionManager.Render(delta);
            Entities.RenderHoveredNames(Graphics, delta);

            bool left   = IsMousePressed(MouseButton.Left);
            bool middle = IsMousePressed(MouseButton.Middle);
            bool right  = IsMousePressed(MouseButton.Right);

            Input.PickBlocks(true, left, middle, right);
            if (!HideGui)
            {
                HeldBlockRenderer.Render(delta);
            }
        }
Пример #2
0
        internal void OnLoad()
        {
                        #if ANDROID
            Graphics = new OpenGLESApi();
                        #elif !USE_DX
            Graphics = new OpenGLApi(window);
                        #else
            Graphics = new Direct3D9Api(window);
                        #endif
            Graphics.MakeApiInfo();
            ErrorHandler.ExtraInfo = Graphics.ApiInfo;

                        #if ANDROID
            Drawer2D = new CanvasDrawer2D(Graphics);
                        #else
            Drawer2D = new GdiPlusDrawer2D(Graphics);
                        #endif
            UpdateClientSize();

            Entities = new EntityList(this);
            TextureCache.Init();

                        #if SURVIVAL_TEST
            if (Options.GetBool(OptionsKey.SurvivalMode, false))
            {
                Mode = new SurvivalGameMode();
            }
            else
            {
                Mode = new CreativeGameMode();
            }
                        #endif

            Input           = new InputHandler(this);
            ParticleManager = new ParticleManager(); Components.Add(ParticleManager);
            TabList         = new TabList(); Components.Add(TabList);
            LoadOptions();
            LoadGuiOptions();
            Chat = new Chat(); Components.Add(Chat);

            Events.OnNewMap        += OnNewMapCore;
            Events.OnNewMapLoaded  += OnNewMapLoadedCore;
            Events.TextureChanged  += TextureChangedCore;
            Events.LowVRAMDetected += OnLowVRAMDetected;

            BlockInfo.Allocate(256);
            BlockInfo.Init();

            ModelCache = new ModelCache(this);
            ModelCache.InitCache();
            Downloader = new AsyncDownloader(Drawer2D); Components.Add(Downloader);
            Lighting   = new BasicLighting(); Components.Add(Lighting);

            Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.UseChatFont, false);
            Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackText, false);
            Graphics.Mipmaps          = Options.GetBool(OptionsKey.Mipmaps, false);

            Atlas1D.game  = this;
            Atlas2D.game  = this;
            Animations    = new Animations(); Components.Add(Animations);
            Inventory     = new Inventory(); Components.Add(Inventory);
            Inventory.Map = new BlockID[BlockInfo.Count];

            BlockInfo.SetDefaultPerms();
            World       = new World(this);
            LocalPlayer = new LocalPlayer(this); Components.Add(LocalPlayer);
            Entities.List[EntityList.SelfID] = LocalPlayer;

            MapRenderer        = new MapRenderer(this);
            ChunkUpdater       = new ChunkUpdater(this);
            EnvRenderer        = new EnvRenderer(); Components.Add(EnvRenderer);
            MapBordersRenderer = new MapBordersRenderer(); Components.Add(MapBordersRenderer);

            string renType = Options.Get(OptionsKey.RenderType, "normal");
            int    flags   = CalcRenderType(renType);
            if (flags == -1)
            {
                flags = 0;
            }

            MapBordersRenderer.legacy = (flags & 1) != 0;
            EnvRenderer.legacy        = (flags & 1) != 0;
            EnvRenderer.minimal       = (flags & 2) != 0;

            if (IPAddress == null)
            {
                Server = new Singleplayer.SinglePlayerServer(this);
            }
            else
            {
                Server = new Network.NetworkProcessor(this);
            }
            Components.Add(Server);
            Graphics.LostContextFunction = Server.Tick;

            Cameras.Add(new FirstPersonCamera(this));
            Cameras.Add(new ThirdPersonCamera(this, false));
            Cameras.Add(new ThirdPersonCamera(this, true));
            Camera = Cameras[0];
            UpdateProjection();

            Gui               = new GuiInterface(this); Components.Add(Gui);
            CommandList       = new CommandList(); Components.Add(CommandList);
            SelectionManager  = new SelectionManager(); Components.Add(SelectionManager);
            WeatherRenderer   = new WeatherRenderer(); Components.Add(WeatherRenderer);
            HeldBlockRenderer = new HeldBlockRenderer(); Components.Add(HeldBlockRenderer);

            Graphics.DepthTest = true;
            Graphics.DepthTestFunc(CompareFunc.LessEqual);
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
            Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
            Culling           = new FrustumCulling();
            Picking           = new PickedPosRenderer(); Components.Add(Picking);
            AudioPlayer       = new AudioPlayer(); Components.Add(AudioPlayer);
            AxisLinesRenderer = new AxisLinesRenderer(); Components.Add(AxisLinesRenderer);
            SkyboxRenderer    = new SkyboxRenderer(); Components.Add(SkyboxRenderer);

            List <string> nonLoaded = PluginLoader.LoadAll(this);

            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Init(this);
            }
            ExtractInitialTexturePack();
            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Ready(this);
            }
            InitScheduledTasks();

            if (nonLoaded != null)
            {
                for (int i = 0; i < nonLoaded.Count; i++)
                {
                    Overlay warning = new PluginOverlay(this, nonLoaded[i]);
                    Gui.ShowOverlay(warning, false);
                }
            }

            LoadIcon();
            string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
            if (Graphics.WarnIfNecessary(Chat))
            {
                MapBordersRenderer.UseLegacyMode(true);
                EnvRenderer.UseLegacyMode(true);
            }
            Gui.SetNewScreen(new LoadingScreen(this, connectString, ""));
            Server.BeginConnect();
        }
Пример #3
0
        internal void OnLoad()
        {
            Mouse    = window.Mouse;
            Keyboard = window.Keyboard;

                        #if ANDROID
            Graphics = new OpenGLESApi();
                        #elif !USE_DX
            Graphics = new OpenGLApi();
                        #else
            Graphics = new Direct3D9Api(this);
                        #endif
            Graphics.MakeApiInfo();
            ErrorHandler.AdditionalInfo = Graphics.ApiInfo;

                        #if ANDROID
            Drawer2D = new CanvasDrawer2D(Graphics);
                        #else
            Drawer2D = new GdiPlusDrawer2D(Graphics);
                        #endif

            Entities = new EntityList(this);
            AcceptedUrls.Load();
            DeniedUrls.Load();
            ETags.Load();
            LastModified.Load();

            if (Options.GetBool(OptionsKey.SurvivalMode, false))
            {
                Mode = new SurvivalGameMode();
            }
            else
            {
                Mode = new CreativeGameMode();
            }
            Components.Add(Mode);

            Input           = new InputHandler(this);
            defaultIb       = Graphics.MakeDefaultIb();
            ParticleManager = new ParticleManager(); Components.Add(ParticleManager);
            TabList         = new TabList(); Components.Add(TabList);
            LoadOptions();
            LoadGuiOptions();
            Chat = new Chat(); Components.Add(Chat);

            WorldEvents.OnNewMap       += OnNewMapCore;
            WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore;
            Events.TextureChanged      += TextureChangedCore;

            BlockInfo.Init();
            ModelCache = new ModelCache(this);
            ModelCache.InitCache();
            AsyncDownloader = new AsyncDownloader(Drawer2D); Components.Add(AsyncDownloader);
            Lighting        = new BasicLighting(); Components.Add(Lighting);

            Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.UseChatFont, false);
            Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackText, false);
            Graphics.Mipmaps          = Options.GetBool(OptionsKey.Mipmaps, false);

            TerrainAtlas1D = new TerrainAtlas1D(this);
            TerrainAtlas   = new TerrainAtlas2D(this);
            Animations     = new Animations(); Components.Add(Animations);
            Inventory      = new Inventory(); Components.Add(Inventory);

            BlockInfo.SetDefaultPerms();
            World       = new World(this);
            LocalPlayer = new LocalPlayer(this); Components.Add(LocalPlayer);
            Entities.List[EntityList.SelfID] = LocalPlayer;
            Width = window.Width; Height = window.Height;

            MapRenderer = new MapRenderer(this);
            string renType = Options.Get(OptionsKey.RenderType) ?? "normal";
            if (!SetRenderType(renType))
            {
                SetRenderType("normal");
            }

            if (IPAddress == null)
            {
                Server = new Singleplayer.SinglePlayerServer(this);
            }
            else
            {
                Server = new Network.NetworkProcessor(this);
            }
            Graphics.LostContextFunction = Server.Tick;

            Cameras.Add(new FirstPersonCamera(this));
            Cameras.Add(new ThirdPersonCamera(this, false));
            Cameras.Add(new ThirdPersonCamera(this, true));
            Camera = Cameras[0];
            UpdateProjection();

            Gui               = new GuiInterface(this); Components.Add(Gui);
            CommandList       = new CommandList(); Components.Add(CommandList);
            SelectionManager  = new SelectionManager(); Components.Add(SelectionManager);
            WeatherRenderer   = new WeatherRenderer(); Components.Add(WeatherRenderer);
            HeldBlockRenderer = new HeldBlockRenderer(); Components.Add(HeldBlockRenderer);

            Graphics.DepthTest = true;
            Graphics.DepthTestFunc(CompareFunc.LessEqual);
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
            Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
            Culling           = new FrustumCulling();
            Picking           = new PickedPosRenderer(); Components.Add(Picking);
            AudioPlayer       = new AudioPlayer(); Components.Add(AudioPlayer);
            AxisLinesRenderer = new AxisLinesRenderer(); Components.Add(AxisLinesRenderer);
            SkyboxRenderer    = new SkyboxRenderer(); Components.Add(SkyboxRenderer);

            plugins = new PluginLoader(this);
            List <string> nonLoaded = plugins.LoadAll();

            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Init(this);
            }
            ExtractInitialTexturePack();
            for (int i = 0; i < Components.Count; i++)
            {
                Components[i].Ready(this);
            }
            InitScheduledTasks();

            if (nonLoaded != null)
            {
                for (int i = 0; i < nonLoaded.Count; i++)
                {
                    plugins.MakeWarning(this, nonLoaded[i]);
                }
            }

            window.LoadIcon();
            string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
            if (Graphics.WarnIfNecessary(Chat))
            {
                MapBordersRenderer.UseLegacyMode(true);
                EnvRenderer.UseLegacyMode(true);
            }
            Gui.SetNewScreen(new LoadingMapScreen(this, connectString, ""));
            Server.Connect(IPAddress, Port);
        }