public static HeightsInfo ClampValues(HeightsInfo info) { info.HeightLow = Mathf.Clamp(info.HeightLow, 0f, info.HeightHigh); info.HeightHigh = Mathf.Clamp(info.HeightHigh, info.HeightLow, 1000f); info.HeightBlendLow = Mathf.Clamp(info.HeightBlendLow, 0f, info.HeightLow); info.HeightBlendHigh = Mathf.Clamp(info.HeightBlendHigh, info.HeightHigh, 1000f); return(info); }
public static void HeightTools(LandLayers landLayer, int texture, ref HeightsInfo heightInfo, int erase = 0, int topology = 0) { Elements.MiniBoldLabel(ToolTips.heightToolsLabel); heightInfo = ClampValues(heightInfo); float tempSlopeLow = heightInfo.HeightLow; float tempSlopeHigh = heightInfo.HeightHigh; if ((int)landLayer < 2) { float tempHeightBlendLow = heightInfo.HeightBlendLow; float tempHeightBlendHigh = heightInfo.HeightBlendHigh; heightInfo.BlendHeights = Elements.ToolbarToggleMinMax(ToolTips.toggleBlend, ToolTips.rangeLow, ToolTips.rangeHigh, heightInfo.BlendHeights, ref tempSlopeLow, ref tempSlopeHigh, 0f, 1000f); heightInfo.HeightLow = tempSlopeLow; heightInfo.HeightHigh = tempSlopeHigh; if (heightInfo.BlendHeights) { Elements.ToolbarMinMax(ToolTips.blendLow, ToolTips.blendHigh, ref tempHeightBlendLow, ref tempHeightBlendHigh, 0f, 1000f); heightInfo.HeightBlendLow = tempHeightBlendLow; heightInfo.HeightBlendHigh = tempHeightBlendHigh; } Elements.BeginToolbarHorizontal(); if (Elements.ToolbarButton(ToolTips.paintHeights)) { MapManager.PaintHeight(landLayer, heightInfo.HeightLow, heightInfo.HeightHigh, texture); } if (Elements.ToolbarButton(ToolTips.paintHeightsBlend)) { MapManager.PaintHeightBlend(landLayer, heightInfo.HeightLow, heightInfo.HeightHigh, heightInfo.HeightBlendLow, heightInfo.HeightBlendHigh, texture); } Elements.EndToolbarHorizontal(); } else { Elements.ToolbarMinMax(ToolTips.rangeLow, ToolTips.rangeHigh, ref tempSlopeLow, ref tempSlopeHigh, 0f, 1000f); heightInfo.HeightLow = tempSlopeLow; heightInfo.HeightHigh = tempSlopeHigh; Elements.BeginToolbarHorizontal(); if (Elements.ToolbarButton(ToolTips.paintHeights)) { MapManager.PaintHeight(landLayer, heightInfo.HeightLow, heightInfo.HeightHigh, texture, topology); } if (Elements.ToolbarButton(ToolTips.eraseHeights)) { MapManager.PaintHeight(landLayer, heightInfo.HeightLow, heightInfo.HeightHigh, erase, topology); } Elements.EndToolbarHorizontal(); } }