Пример #1
0
    private void CopySubmesh(Node node)
    {
        foreach (var vertex in vertices)
        {
            if (!verticesHash.ContainsKey(vertex))
            {
                verticesHash[vertex] = allVertices.Count;
                allVertices.Add(vertex);
            }
        }
        var submesh = (int)Mathf.Min(Mathf.RoundToInt(heightMap.Height(node.point) * maxMaterials), maxMaterials - 1);

        if (!allTriangs.ContainsKey(submesh))
        {
            allTriangs[submesh] = new List <int>();
        }
        foreach (var index in triangles)
        {
            var i = verticesHash[vertices[index]];
            allTriangs[submesh].Add(i);
        }
    }