public HeightMap GetOutMap() { HeightMapGenerationGraph ghp = (HeightMapGenerationGraph)graph; float[,] outMap = Noise.GenerateFalloffMap(ghp.mapWidth, ghp.mapHeight); return(new HeightMap(outMap)); }
protected override void Init() { HeightMapGenerationGraph gph = (HeightMapGenerationGraph)graph; if (!gph.requesters.Contains(this)) { gph.requesters.Add(this); } }
public override object GetValue(NodePort port) { if (port.fieldName == "outMap") { HeightMapGenerationGraph ghp = (HeightMapGenerationGraph)graph; return(new HeightMap(new float[ghp.mapWidth, ghp.mapHeight])); } return(null); }
public HeightMap GetOutMap() { HeightMapGenerationGraph ghp = (HeightMapGenerationGraph)graph; float[,] outMap = Noise.GenerateNoiseMap (ghp.prng, ghp.mapWidth, ghp.mapHeight, GetInputValue("scale", scale), GetInputValue("octaves", octaves), GetInputValue("persistance", persistance), GetInputValue("lacunarity", lacunarity), Vector2.zero); return(new HeightMap(outMap)); }
public void GenerateMap() { HeightMapGenerationGraph ghp = (HeightMapGenerationGraph)graph; AccidentalNoiseSettings settings = new AccidentalNoiseSettings() { fractalType = fractalType, basisType = basisType, interpType = interpType, scale = scale, octaves = octaves, frequency = frequency, lacunarity = lacunarity }; outFloatMap = Noise.GenerateNoiseMap(ghp.prng, ghp.mapWidth, ghp.mapHeight, settings); }
private void OnDestroy() { HeightMapGenerationGraph gph = (HeightMapGenerationGraph)graph; gph.requesters.Remove(this); }
public HeightMap GetOutMap() { HeightMapGenerationGraph ghp = (HeightMapGenerationGraph)graph; float[,] outMap = new float[ghp.mapWidth, ghp.mapHeight]; int xDist = Mathf.RoundToInt(ghp.mapWidth * xDistPercent); int yDist = Mathf.RoundToInt(ghp.mapHeight * yDistPercent); // Left side for (int x = 0; x < xDist; x++) { for (int y = 0; y < ghp.mapHeight; y++) { float fadeValue = (xDist - (x % (ghp.mapWidth / 2))) / (float)xDist; if (outMap[x, y] < fadeValue) { outMap[x, y] = fadeValue; } } } // Down side for (int x = 0; x < ghp.mapWidth; x++) { for (int y = 0; y < yDist; y++) { float fadeValue = (yDist - (y % (ghp.mapHeight / 2))) / (float)yDist; if (outMap[x, y] < fadeValue) { outMap[x, y] = fadeValue; } } } // Right side for (int x = ghp.mapWidth - xDist; x < ghp.mapWidth; x++) { for (int y = 0; y < ghp.mapHeight; y++) { float fadeValue = (x - (ghp.mapWidth - xDist)) / (float)xDist; if (outMap[x, y] < fadeValue) { outMap[x, y] = fadeValue; } } } // Up side for (int x = 0; x < ghp.mapWidth; x++) { for (int y = ghp.mapHeight - yDist; y < ghp.mapHeight; y++) { float fadeValue = (y - (ghp.mapHeight - yDist)) / (float)yDist; if (outMap[x, y] < fadeValue) { outMap[x, y] = fadeValue; } } } return(new HeightMap(outMap)); }