// Start is called before the first frame update void Start() { currTerrain = initialTerrain; data = currTerrain.terrainData; editor = GetComponent <HeightEditor>(); center = new Vector3(500, 0, 500); CreateNeighbors(currTerrain); }
// Start is called before the first frame update void Start() { editor = player.GetComponent <HeightEditor>(); terrain = GetComponent <Terrain>(); terrainData = terrain.terrainData; res = terrainData.heightmapResolution; terrainData.terrainLayers = new TerrainLayer[] { editor.sand, editor.dirt, editor.snow }; float[,] heights = new float[res, res]; float[,,] maps = terrainData.GetAlphamaps(0, 0, terrainData.alphamapWidth, terrainData.alphamapHeight); float val; for (int i = 0; i < res; i++) { for (int j = 0; j < res; j++) { val = Mathf.Sqrt(Mathf.Pow(Mathf.Sin(i / editor.firstScale), 2) + Mathf.Pow(Mathf.Cos(0 / editor.firstScale), 2)) / 2; // Mathf.PerlinNoise(i / editor.firstScale, j / editor.firstScale); val += Mathf.Pow(Mathf.PerlinNoise(i / editor.secondScale, j / editor.secondScale), editor.secondPower) * editor.secondAmp; heights[i, j] = val; if (i > terrainData.alphamapWidth - 1 || j > terrainData.alphamapHeight - 1) { continue; } if (val < 0.333) { //if (val < 0.2) // heights[i, j] = 0.2f; maps[i, j, 0] = 1; maps[i, j, 1] = 0; maps[i, j, 2] = 0; } else if (val < 0.666) { maps[i, j, 0] = 0; maps[i, j, 1] = 1; maps[i, j, 2] = 0; } else { maps[i, j, 0] = 0; maps[i, j, 1] = 0; maps[i, j, 2] = 1; } } } terrainData.SetHeights(0, 0, heights); terrainData.SetAlphamaps(0, 0, maps); }
public TerrainGenerator(TerrainData data, float xPos, float zPos, TerrainCreation creator, HeightEditor editor) { this.data = data; this.xPos = xPos; this.zPos = zPos; this.creator = creator; this.editor = editor; newData = new TerrainData(); // Set appropriate resolution newData.baseMapResolution = data.baseMapResolution; res = newData.heightmapResolution = data.heightmapResolution; newData.size = data.size; }
public static PluginsLoader GetInstance() { Config.GetInstance(); DrawGrid.GetInstance(); UICommandQueue.GetInstance().InitFromGlThread(); HeightMapPersistence.GetInstance(); SlopeMapPersistence.GetInstance(); MouseFilterSdlMouseCache.GetInstance(); KeyFilterSdlKeyCache.GetInstance(); KeyFilterConfigMappingsFactory.GetInstance(); MainUI.GetInstance(); HeightEditor.GetInstance(); Camera.GetInstance(); Framerate.GetInstance(); FrustrumCulling.GetInstance(); return(instance); }