public override void waitForHeartbeat(int count, Ice.Current current) { HeartbeatCallbackI callback = new HeartbeatCallbackI(); current.con.setHeartbeatCallback(callback.heartbeat); callback.waitForCount(count); }
public void startHeartbeatCount(Current current) { _callback = new HeartbeatCallbackI(); current.Connection.SetHeartbeatCallback(_callback.heartbeat); }
public override void startHeartbeatCount(Ice.Current current) { _callback = new HeartbeatCallbackI(); current.con.setHeartbeatCallback(_callback.heartbeat); }
public void startHeartbeatCount(Current current) { _callback = new HeartbeatCallbackI(); current.Connection !.SetHeartbeatCallback(_ => _callback.Heartbeat()); }
public void startHeartbeatCount(Current current) { _callback = new HeartbeatCallbackI(); current.con.setHeartbeatCallback(_callback.heartbeat); }
public void startHeartbeatCount(Current current) { _callback = new HeartbeatCallbackI(); current.Connection !.HeartbeatReceived += (sender, args) => _callback.Heartbeat(); }